getWorldTransform(btTransform &worldTrans) const | MyMotionState | [inline, virtual] |
MyMotionState(osg::Node *obj, osg::MatrixTransform *root) | MyMotionState | [inline] |
object | MyMotionState | [protected] |
setNode(osg::Node *node) | MyMotionState | [inline] |
setWorldTransform(const btTransform &worldTrans) | MyMotionState | [inline, virtual] |
transf | MyMotionState | [protected] |