voxel_structure.hpp
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00038 
00039 #ifndef PCL_RECOGNITION_VOXEL_STRUCTURE_HPP_
00040 #define PCL_RECOGNITION_VOXEL_STRUCTURE_HPP_
00041 
00042 template<class T, typename REAL> inline void
00043 pcl::recognition::VoxelStructure<T,REAL>::build (const REAL bounds[6], int num_of_voxels[3])
00044 {
00045   this->clear();
00046 
00047   // Copy the bounds
00048   bounds_[0] = bounds[0];
00049   bounds_[1] = bounds[1];
00050   bounds_[2] = bounds[2];
00051   bounds_[3] = bounds[3];
00052   bounds_[4] = bounds[4];
00053   bounds_[5] = bounds[5];
00054 
00055   num_of_voxels_[0] = num_of_voxels[0];
00056   num_of_voxels_[1] = num_of_voxels[1];
00057   num_of_voxels_[2] = num_of_voxels[2];
00058   num_of_voxels_xy_plane_ = num_of_voxels[0]*num_of_voxels[1];
00059   total_num_of_voxels_ = num_of_voxels_xy_plane_*num_of_voxels[2];
00060 
00061   // Allocate memory for the voxels
00062   voxels_ = new T[total_num_of_voxels_];
00063 
00064   // Compute the spacing between the voxels in x, y and z direction
00065   spacing_[0] = (bounds[1]-bounds[0])/static_cast<REAL> (num_of_voxels[0]);
00066   spacing_[1] = (bounds[3]-bounds[2])/static_cast<REAL> (num_of_voxels[1]);
00067   spacing_[2] = (bounds[5]-bounds[4])/static_cast<REAL> (num_of_voxels[2]);
00068 
00069   // Compute the center of the voxel with integer coordinates (0, 0, 0)
00070   min_center_[0] = bounds_[0] + static_cast<REAL> (0.5)*spacing_[0];
00071   min_center_[1] = bounds_[2] + static_cast<REAL> (0.5)*spacing_[1];
00072   min_center_[2] = bounds_[4] + static_cast<REAL> (0.5)*spacing_[2];
00073 }
00074 
00075 //================================================================================================================================
00076 
00077 template<class T, typename REAL> inline T*
00078 pcl::recognition::VoxelStructure<T,REAL>::getVoxel (const REAL p[3])
00079 {
00080   if ( p[0] < bounds_[0] || p[0] >= bounds_[1] || p[1] < bounds_[2] || p[1] >= bounds_[3] || p[2] < bounds_[4] || p[2] >= bounds_[5] )
00081     return NULL;
00082 
00083   int x = static_cast<int> ((p[0] - bounds_[0])/spacing_[0]);
00084   int y = static_cast<int> ((p[1] - bounds_[2])/spacing_[1]);
00085   int z = static_cast<int> ((p[2] - bounds_[4])/spacing_[2]);
00086 
00087   return &voxels_[z*num_of_voxels_xy_plane_ + y*num_of_voxels_[0] + x];
00088 }
00089 
00090 //================================================================================================================================
00091 
00092 template<class T, typename REAL> inline T*
00093 pcl::recognition::VoxelStructure<T,REAL>::getVoxel (int x, int y, int z) const
00094 {
00095   if ( x < 0 || x >= num_of_voxels_[0] ) return NULL;
00096   if ( y < 0 || y >= num_of_voxels_[1] ) return NULL;
00097   if ( z < 0 || z >= num_of_voxels_[2] ) return NULL;
00098 
00099   return &voxels_[z*num_of_voxels_xy_plane_ + y*num_of_voxels_[0] + x];
00100 }
00101 
00102 //================================================================================================================================
00103 
00104 template<class T, typename REAL> inline int
00105 pcl::recognition::VoxelStructure<T,REAL>::getNeighbors (const REAL* p, T **neighs) const
00106 {
00107   if ( p[0] < bounds_[0] || p[0] >= bounds_[1] || p[1] < bounds_[2] || p[1] >= bounds_[3] || p[2] < bounds_[4] || p[2] >= bounds_[5] )
00108     return 0;
00109 
00110   const int x = static_cast<int> ((p[0] - bounds_[0])/spacing_[0]);
00111   const int y = static_cast<int> ((p[1] - bounds_[2])/spacing_[1]);
00112   const int z = static_cast<int> ((p[2] - bounds_[4])/spacing_[2]);
00113 
00114   const int x_m1 = x-1, x_p1 = x+1;
00115   const int y_m1 = y-1, y_p1 = y+1;
00116   const int z_m1 = z-1, z_p1 = z+1;
00117 
00118   T* voxel;
00119   int num_neighs = 0;
00120 
00121   voxel = this->getVoxel (x_p1, y_p1, z_p1); if ( voxel ) neighs[num_neighs++] = voxel;
00122   voxel = this->getVoxel (x_p1, y_p1, z   ); if ( voxel ) neighs[num_neighs++] = voxel;
00123   voxel = this->getVoxel (x_p1, y_p1, z_m1); if ( voxel ) neighs[num_neighs++] = voxel;
00124   voxel = this->getVoxel (x_p1, y   , z_p1); if ( voxel ) neighs[num_neighs++] = voxel;
00125   voxel = this->getVoxel (x_p1, y   , z   ); if ( voxel ) neighs[num_neighs++] = voxel;
00126   voxel = this->getVoxel (x_p1, y   , z_m1); if ( voxel ) neighs[num_neighs++] = voxel;
00127   voxel = this->getVoxel (x_p1, y_m1, z_p1); if ( voxel ) neighs[num_neighs++] = voxel;
00128   voxel = this->getVoxel (x_p1, y_m1, z   ); if ( voxel ) neighs[num_neighs++] = voxel;
00129   voxel = this->getVoxel (x_p1, y_m1, z_m1); if ( voxel ) neighs[num_neighs++] = voxel;
00130 
00131   voxel = this->getVoxel (x   , y_p1, z_p1); if ( voxel ) neighs[num_neighs++] = voxel;
00132   voxel = this->getVoxel (x   , y_p1, z   ); if ( voxel ) neighs[num_neighs++] = voxel;
00133   voxel = this->getVoxel (x   , y_p1, z_m1); if ( voxel ) neighs[num_neighs++] = voxel;
00134   voxel = this->getVoxel (x   , y   , z_p1); if ( voxel ) neighs[num_neighs++] = voxel;
00135   voxel = this->getVoxel (x   , y   , z   ); if ( voxel ) neighs[num_neighs++] = voxel;
00136   voxel = this->getVoxel (x   , y   , z_m1); if ( voxel ) neighs[num_neighs++] = voxel;
00137   voxel = this->getVoxel (x   , y_m1, z_p1); if ( voxel ) neighs[num_neighs++] = voxel;
00138   voxel = this->getVoxel (x   , y_m1, z   ); if ( voxel ) neighs[num_neighs++] = voxel;
00139   voxel = this->getVoxel (x   , y_m1, z_m1); if ( voxel ) neighs[num_neighs++] = voxel;
00140 
00141   voxel = this->getVoxel (x_m1, y_p1, z_p1); if ( voxel ) neighs[num_neighs++] = voxel;
00142   voxel = this->getVoxel (x_m1, y_p1, z   ); if ( voxel ) neighs[num_neighs++] = voxel;
00143   voxel = this->getVoxel (x_m1, y_p1, z_m1); if ( voxel ) neighs[num_neighs++] = voxel;
00144   voxel = this->getVoxel (x_m1, y   , z_p1); if ( voxel ) neighs[num_neighs++] = voxel;
00145   voxel = this->getVoxel (x_m1, y   , z   ); if ( voxel ) neighs[num_neighs++] = voxel;
00146   voxel = this->getVoxel (x_m1, y   , z_m1); if ( voxel ) neighs[num_neighs++] = voxel;
00147   voxel = this->getVoxel (x_m1, y_m1, z_p1); if ( voxel ) neighs[num_neighs++] = voxel;
00148   voxel = this->getVoxel (x_m1, y_m1, z   ); if ( voxel ) neighs[num_neighs++] = voxel;
00149   voxel = this->getVoxel (x_m1, y_m1, z_m1); if ( voxel ) neighs[num_neighs++] = voxel;
00150 
00151   return num_neighs;
00152 }
00153 
00154 //================================================================================================================================
00155 
00156 #endif // PCL_RECOGNITION_VOXEL_STRUCTURE_HPP_


pcl
Author(s): Open Perception
autogenerated on Wed Aug 26 2015 15:38:39