Static Public Attributes
io_export_ogreDotScene._ogredoc_Physics Class Reference
Inheritance diagram for io_export_ogreDotScene._ogredoc_Physics:
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Static Public Attributes

string mydoc

Detailed Description

Definition at line 2313 of file io_export_ogreDotScene.py.


Member Data Documentation

Initial value:
'''
Ogre Dot Scene + BGE Physics
extended format including external collision mesh, and BGE physics settings
<node name="...">
<entity name="..." meshFile="..." collisionFile="..." collisionPrim="..." [and all BGE physics attributes] />
</node>

collisionFile : sets path to .mesh that is used for collision (ignored if collisionPrim is set)
collisionPrim : sets optimal collision type [ cube, sphere, capsule, cylinder ]
*these collisions are static meshes, animated deforming meshes should give the user a warning that they have chosen a static mesh collision type with an object that has an armature

Blender Collision Setup:
1. If a mesh object has a child mesh with a name starting with 'collision', then the child becomes the collision mesh for the parent mesh.

2. If 'Collision Bounds' game option is checked, the bounds type [box, sphere, etc] is used. This will override above rule.

3. Instances (and instances generated by optimal array modifier) will share the same collision type of the first instance, you DO NOT need to set the collision type for each instance.

'''

Definition at line 2314 of file io_export_ogreDotScene.py.


The documentation for this class was generated from the following file:


naoqi_tools
Author(s): Mikael Arguedas
autogenerated on Thu Aug 27 2015 14:05:48