A 3D grid sturcture that stores points as an integer array. X and Y index the array and Z selects which bit of the integer is used giving a limit of 16 vertical cells. More...
#include <voxel_grid.h>
A 3D grid sturcture that stores points as an integer array. X and Y index the array and Z selects which bit of the integer is used giving a limit of 16 vertical cells.