#include <osg/Switch>
#include <osg/TextureCubeMap>
#include <osgText/Text>
#include <osgOcean/OceanScene>
#include <osgOcean/FFTOceanSurface>
#include <osgOcean/FFTOceanSurfaceVBO>
#include "SkyDome.h"
#include "ConfigXMLParser.h"
#include <osgOcean/ShaderManager>
Go to the source code of this file.
Classes | |
class | osgOceanScene |
Enumerations | |
enum | DrawMask { CAST_SHADOW = (0x1 << 30), RECEIVE_SHADOW = (0x1 << 29) } |
enum DrawMask |
Definition at line 34 of file osgOceanScene.h.