#include <stdio.h>
#include <iostream>
#include <uwsim/BulletHfFluid/btHfFluid.h>
#include <uwsim/BulletHfFluid/btHfFluidCollisionShape.h>
#include <uwsim/BulletHfFluid/btHfFluidBuoyantConvexShape.h>
#include <BulletCollision/NarrowPhaseCollision/btPersistentManifold.h>
#include <BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h>
#include <BulletCollision/CollisionDispatch/btCollisionWorld.h>
#include <BulletCollision/CollisionDispatch/btManifoldResult.h>
#include <BulletCollision/CollisionShapes/btTriangleShape.h>
#include <BulletDynamics/Dynamics/btRigidBody.h>
Go to the source code of this file.
Functions | |
static btScalar | rangeOverlap (btScalar lo1, btScalar hi1, btScalar lo2, btScalar hi2, btScalar &loOut, btScalar &hiOut) |
static bool | sphereVsAABB (const btVector3 &aabbMin, const btVector3 &aabbMax, const btVector3 &sphereCenter, const btScalar sphereRadius) |
static btScalar rangeOverlap | ( | btScalar | lo1, |
btScalar | hi1, | ||
btScalar | lo2, | ||
btScalar | hi2, | ||
btScalar & | loOut, | ||
btScalar & | hiOut | ||
) | [static] |
Definition at line 946 of file btHfFluid.cpp.
static bool sphereVsAABB | ( | const btVector3 & | aabbMin, |
const btVector3 & | aabbMax, | ||
const btVector3 & | sphereCenter, | ||
const btScalar | sphereRadius | ||
) | [static] |
Definition at line 1008 of file btHfFluid.cpp.