octree_node_pool.h
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00001 /*
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00037 
00038 #ifndef OCTREE_NODE_POOL_H
00039 #define OCTREE_NODE_POOL_H
00040 
00041 #include <vector>
00042 
00043 #include <pcl/pcl_macros.h>
00044 
00045 using namespace std;
00046 
00047 namespace pcl
00048 {
00049   namespace octree
00050   {
00051 
00053 
00057     template<typename NodeT>
00058       class OctreeNodePool
00059       {
00060       public:
00062         OctreeNodePool () :
00063             nodePool_ ()
00064         {
00065         }
00066 
00068         virtual
00069         ~OctreeNodePool ()
00070         {
00071           deletePool ();
00072         }
00073 
00077         inline
00078         void
00079         pushNode (NodeT* node_arg)
00080         {
00081           nodePool_.push_back (node_arg);
00082         }
00083 
00087         inline NodeT*
00088         popNode ()
00089         {
00090 
00091           NodeT* newLeafNode;
00092 
00093           if (!nodePool_.size ())
00094           {
00095             // leaf pool is empty
00096             // we need to create a new octree leaf class
00097             newLeafNode = new NodeT ();
00098           }
00099           else
00100           {
00101             // reuse leaf node from branch pool
00102             newLeafNode = nodePool_.back ();
00103             nodePool_.pop_back ();
00104             newLeafNode->reset ();
00105           }
00106 
00107           return newLeafNode;
00108         }
00109 
00110 
00113         void
00114         deletePool ()
00115         {
00116           // delete all branch instances from branch pool
00117           while (!nodePool_.empty ())
00118           {
00119             delete (nodePool_.back ());
00120             nodePool_.pop_back ();
00121           }
00122         }
00123 
00124       protected:
00125         vector<NodeT*> nodePool_;
00126       };
00127 
00128   }
00129 }
00130 
00131 #endif


pcl
Author(s): Open Perception
autogenerated on Mon Oct 6 2014 03:15:57