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Here is a list of all namespace members with links to the namespace documentation for each member:
- g -
Gamepad_A :
OVR::Platform
Gamepad_B :
OVR::Platform
Gamepad_Back :
OVR::Platform
Gamepad_CIRCLE :
OVR::Platform
Gamepad_CROSS :
OVR::Platform
Gamepad_Down :
OVR::Platform
Gamepad_L1 :
OVR::Platform
Gamepad_Left :
OVR::Platform
Gamepad_LStick :
OVR::Platform
Gamepad_R1 :
OVR::Platform
Gamepad_Right :
OVR::Platform
Gamepad_RStick :
OVR::Platform
Gamepad_SQUARE :
OVR::Platform
Gamepad_Start :
OVR::Platform
Gamepad_TRIANGLE :
OVR::Platform
Gamepad_Up :
OVR::Platform
Gamepad_X :
OVR::Platform
Gamepad_Y :
OVR::Platform
GamepadButtons :
OVR::Platform
GamepadStick() :
OVR::Platform::Win32
GamepadTrigger() :
OVR::Platform::Win32
GetByteIndex() :
OVR::UTF8Util
GetCharAt() :
OVR::UTF8Util
GetCurrentThreadId() :
OVR
GetDepthStateIndex() :
OVR::Render::D3D11
,
OVR::RenderTiny::D3D10
GetEncodeCharSize() :
OVR::UTF8Util
GetEncodeStringSize() :
OVR::UTF8Util
GetLength() :
OVR::UTF8Util
GetNumMipLevels() :
OVR::Render
,
OVR::RenderTiny
GetProfilePath() :
OVR
GetShortFilename() :
OVR
GetTextureSize() :
OVR::Render
GouraudFragShaderSrc :
OVR::Render::GL
,
OVR::RenderTiny::GL
GouraudPixelShaderSrc :
OVR::RenderTiny::D3D10
,
OVR::Render::D3D11
GyroRangeRamp :
OVR
oculus_sdk
Author(s):
autogenerated on Mon Oct 6 2014 03:01:21