#include "Kernel/OVR_String.h"
#include "Kernel/OVR_Array.h"
#include "RenderTiny_Device.h"
#include <Windows.h>
#include <d3d10.h>
Go to the source code of this file.
#define _OVR_RENDERER_D3D10 |
Definition at line 33 of file RenderTiny_D3D1X_Device.h.
#define D3D1x_ | ( | x | ) | D3D10_##x |
Definition at line 60 of file RenderTiny_D3D1X_Device.h.
#define ID3D1x | ( | x | ) | ID3D10##x |
Definition at line 61 of file RenderTiny_D3D1X_Device.h.