link_state.h
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00034 
00035 /* Author: Ioan Sucan */
00036 
00037 #ifndef MOVEIT_ROBOT_STATE_LINK_STATE_
00038 #define MOVEIT_ROBOT_STATE_LINK_STATE_
00039 
00040 #include <moveit/robot_model/link_model.h>
00041 #include <eigen_stl_containers/eigen_stl_containers.h>
00042 
00043 namespace robot_state
00044 {
00045 
00046 class RobotState;
00047 class JointState;
00048 class AttachedBody;
00049 
00051 class LinkState
00052 {
00053   friend class RobotState;
00054 public:
00055 
00056   EIGEN_MAKE_ALIGNED_OPERATOR_NEW
00057 
00059   LinkState(RobotState *state, const robot_model::LinkModel *lm);
00060 
00061   ~LinkState();
00062 
00064   const std::string& getName() const
00065   {
00066     return link_model_->getName();
00067   }
00068 
00070   const RobotState *getRobotState() const
00071   {
00072     return robot_state_;
00073   }
00074 
00076   RobotState *getRobotState()
00077   {
00078     return robot_state_;
00079   }
00080 
00082   void computeTransform();
00083 
00084   void computeTransformForward(const Eigen::Affine3d& transform);
00085   void computeTransformBackward(const Eigen::Affine3d& transform);
00086 
00087   void computeGeometryTransforms();
00088 
00090   void updateAttachedBodies();
00091 
00093   const robot_model::LinkModel* getLinkModel() const
00094   {
00095     return link_model_;
00096   }
00097 
00099   const JointState* getParentJointState() const
00100   {
00101     return parent_joint_state_;
00102   }
00103 
00105   const LinkState* getParentLinkState() const
00106   {
00107     return parent_link_state_;
00108   }
00109 
00111   void getAttachedBodies(std::vector<const AttachedBody*> &attached_bodies) const;
00112 
00114   const AttachedBody* getAttachedBody(const std::string &id) const;
00115 
00117   bool hasAttachedBody(const std::string &id) const;
00118 
00120   const Eigen::Affine3d& getGlobalLinkTransform() const
00121   {
00122     return global_link_transform_;
00123   }
00124 
00126   const Eigen::Affine3d& getGlobalCollisionBodyTransform() const
00127   {
00128     return global_collision_body_transform_;
00129   }
00130 
00131 private:
00132 
00133   void computeTransformForward(const LinkState *parent_link);
00134   void computeTransformBackward(const LinkState *child_link);
00135 
00137   RobotState                          *robot_state_;
00138 
00139   const robot_model::LinkModel        *link_model_;
00140 
00141   JointState                          *parent_joint_state_;
00142 
00143   LinkState                           *parent_link_state_;
00144 
00145   std::map<std::string, AttachedBody*> attached_body_map_;
00146 
00148   Eigen::Affine3d                      global_link_transform_;
00149 
00151   Eigen::Affine3d                      global_collision_body_transform_;
00152 };
00153 }
00154 
00155 #endif


moveit_core
Author(s): Ioan Sucan , Sachin Chitta , Acorn Pooley
autogenerated on Mon Oct 6 2014 02:24:47