allocateRobot(const robot_model::RobotModelConstPtr &robot_model) const =0 | collision_detection::CollisionDetectorAllocator | [pure virtual] |
allocateRobot(const CollisionRobotConstPtr &orig) const =0 | collision_detection::CollisionDetectorAllocator | [pure virtual] |
allocateWorld(const WorldPtr &world) const =0 | collision_detection::CollisionDetectorAllocator | [pure virtual] |
allocateWorld(const CollisionWorldConstPtr &orig, const WorldPtr &world) const =0 | collision_detection::CollisionDetectorAllocator | [pure virtual] |
getName() const =0 | collision_detection::CollisionDetectorAllocator | [pure virtual] |