, including all inherited members.
_allocator | _Vector< 4, Base > | |
_Quaternion() | _Quaternion< Base > | |
_Quaternion(Base x, Base y, Base z, Base w) | _Quaternion< Base > | |
_Quaternion(const _RotationMatrix3< Base > &m) | _Quaternion< Base > | |
_Quaternion(const _Vector< 3, Base > &vec) | _Quaternion< Base > | |
_Quaternion(Base roll, Base pitch, Base yaw) | _Quaternion< Base > | |
_Quaternion(const _Quaternion< Base2 > &other) | _Quaternion< Base > | |
_Quaternion(const _Vector< 4, Base > &v) | _Quaternion< Base > | [protected] |
_Quaternion() | _Quaternion< Base > | |
_Quaternion(Base x, Base y, Base z, Base w) | _Quaternion< Base > | |
_Quaternion(const _RotationMatrix3< Base > &m) | _Quaternion< Base > | |
_Quaternion(const _Vector< 3, Base > &vec) | _Quaternion< Base > | |
_Quaternion(Base roll, Base pitch, Base yaw) | _Quaternion< Base > | |
_Quaternion(const _Quaternion< Base2 > &other) | _Quaternion< Base > | |
_Quaternion(const _Vector< 4, Base > &v) | _Quaternion< Base > | [protected] |
_Vector(int s=N) | _Vector< 4, Base > | [inline] |
_Vector(const _Vector< N, Base2 > &v) | _Vector< 4, Base > | |
_Vector(Base v0, Base v1) | _Vector< 4, Base > | [inline] |
_Vector(Base v0, Base v1, Base v2) | _Vector< 4, Base > | [inline] |
_Vector(Base v0, Base v1, Base v2, Base v3) | _Vector< 4, Base > | [inline] |
_Vector(int s=N) | _Vector< 4, Base > | [inline] |
_Vector(const _Vector< N, Base2 > &v) | _Vector< 4, Base > | |
_Vector(Base v0, Base v1) | _Vector< 4, Base > | [inline] |
_Vector(Base v0, Base v1, Base v2) | _Vector< 4, Base > | [inline] |
_Vector(Base v0, Base v1, Base v2, Base v3) | _Vector< 4, Base > | [inline] |
angle() const | _Quaternion< Base > | [inline] |
angle() const | _Quaternion< Base > | |
Angles | _Quaternion< Base > | [static] |
angles() const | _Quaternion< Base > | [inline] |
angles() const | _Quaternion< Base > | [inline] |
BaseType typedef | _Vector< 4, Base > | |
BaseType typedef | _Vector< 4, Base > | |
Dimension | _Quaternion< Base > | [static] |
fill(Base scalar) | _Vector< 4, Base > | |
fill(Base scalar) | _Vector< 4, Base > | |
inverse() const | _Quaternion< Base > | [inline] |
inverse() const | _Quaternion< Base > | [inline] |
norm() const | _Vector< 4, Base > | |
norm() const | _Vector< 4, Base > | |
normalize() | _Quaternion< Base > | [inline] |
normalize() | _Quaternion< Base > | |
normalized() const | _Quaternion< Base > | [inline] |
normalized() const | _Quaternion< Base > | |
operator _Matrix< N, 1, Base >() const | _Vector< 4, Base > | |
operator _Matrix< N, 1, Base >() const | _Vector< 4, Base > | |
operator*(const _Quaternion &q) const | _Quaternion< Base > | [inline] |
operator*(const _Vector< 3, Base > &v) const | _Quaternion< Base > | [inline] |
operator*(const _Quaternion &q) const | _Quaternion< Base > | |
operator*(const _Vector< 3, Base > &v) const | _Quaternion< Base > | |
_Vector< 4, Base >::operator*(const _Vector< N, Base > &v) const | _Vector< 4, Base > | |
_Vector< 4, Base >::operator*(Base c) const | _Vector< 4, Base > | |
operator*=(const _Quaternion &q) | _Quaternion< Base > | [inline] |
operator*=(const _Quaternion &q) | _Quaternion< Base > | |
_Vector< 4, Base >::operator*=(Base c) | _Vector< 4, Base > | |
operator+(const _Vector< N, Base > &v) const | _Vector< 4, Base > | |
operator+(const _Vector< N, Base > &v) const | _Vector< 4, Base > | |
operator+=(const _Vector< N, Base > &v) | _Vector< 4, Base > | |
operator+=(const _Vector< N, Base > &v) | _Vector< 4, Base > | |
operator-(const _Vector< N, Base > &v) const | _Vector< 4, Base > | |
operator-(const _Vector< N, Base > &v) const | _Vector< 4, Base > | |
operator-=(const _Vector< N, Base > &v) | _Vector< 4, Base > | |
operator-=(const _Vector< N, Base > &v) | _Vector< 4, Base > | |
operator==(const _Vector< N, Base > &other) const | _Vector< 4, Base > | [inline] |
operator==(const _Vector< N, Base > &other) const | _Vector< 4, Base > | [inline] |
operator[](int i) const | _Vector< 4, Base > | [inline] |
operator[](int i) | _Vector< 4, Base > | [inline] |
operator[](int i) const | _Vector< 4, Base > | [inline] |
operator[](int i) | _Vector< 4, Base > | [inline] |
pitch() const | _Vector< 4, Base > | [inline] |
pitch() | _Vector< 4, Base > | [inline] |
pitch() const | _Vector< 4, Base > | [inline] |
pitch() | _Vector< 4, Base > | [inline] |
roll() const | _Vector< 4, Base > | [inline] |
roll() | _Vector< 4, Base > | [inline] |
roll() const | _Vector< 4, Base > | [inline] |
roll() | _Vector< 4, Base > | [inline] |
rotationMatrix() const | _Quaternion< Base > | |
rotationMatrix() const | _Quaternion< Base > | |
size() const | _Vector< 4, Base > | [inline] |
size() const | _Vector< 4, Base > | [inline] |
slerp(const _Quaternion< Base > &from, const _Quaternion< Base > &to, Base lambda) | _Quaternion< Base > | [inline, static] |
slerp(const _Quaternion< Base > &from, const _Quaternion< Base > &to, Base lambda) | _Quaternion< Base > | [inline, static] |
squaredNorm() const | _Vector< 4, Base > | |
squaredNorm() const | _Vector< 4, Base > | |
TemplateSize | _Vector< 4, Base > | [static] |
w() const | _Vector< 4, Base > | [inline] |
w() | _Vector< 4, Base > | [inline] |
w() const | _Vector< 4, Base > | [inline] |
w() | _Vector< 4, Base > | [inline] |
x() const | _Vector< 4, Base > | [inline] |
x() | _Vector< 4, Base > | [inline] |
x() const | _Vector< 4, Base > | [inline] |
x() | _Vector< 4, Base > | [inline] |
y() const | _Vector< 4, Base > | [inline] |
y() | _Vector< 4, Base > | [inline] |
y() const | _Vector< 4, Base > | [inline] |
y() | _Vector< 4, Base > | [inline] |
yaw() const | _Vector< 4, Base > | [inline] |
yaw() | _Vector< 4, Base > | [inline] |
yaw() const | _Vector< 4, Base > | [inline] |
yaw() | _Vector< 4, Base > | [inline] |
z() const | _Vector< 4, Base > | [inline] |
z() | _Vector< 4, Base > | [inline] |
z() const | _Vector< 4, Base > | [inline] |
z() | _Vector< 4, Base > | [inline] |