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00032 #ifndef MATRIX3_H
00033 #define MATRIX3_H
00034
00037 #include <iostream>
00038
00040 class Vector2 {
00041 public:
00043 double x[2];
00044
00046 Vector2() {
00047 x[0] = x[1] = 0.0;
00048 }
00049
00051
00054 inline double &operator[](int idx) {
00055 return x[idx];
00056 }
00057
00059
00062 inline double operator[](int idx) const {
00063 return x[idx];
00064 }
00065
00067
00070 inline double &operator()(int idx) {
00071 return x[idx];
00072 }
00073
00075
00078 Vector2 operator*(double v) {
00079 Vector2 res;
00080 for (int i=0;i<2;i++)
00081 res.x[i] = x[i]*v;
00082 return res;
00083 }
00084
00086
00089 Vector2 &operator=(double v) {
00090 for (int i=0;i<2;i++)
00091 x[i] = v;
00092 return *this;
00093 }
00094
00096
00099 Vector2 &operator*=(double v) {
00100 for (int i=0;i<2;i++)
00101 x[i] *= v;
00102 return *this;
00103 }
00104
00106
00109 Vector2 &operator+=(double v) {
00110 for (int i=0;i<2;i++)
00111 x[i] += v;
00112 return *this;
00113 }
00114
00116
00119 Vector2 &operator+=(const Vector2 &v) {
00120 for (int i=0;i<2;i++)
00121 x[i] += v[i];
00122 return *this;
00123 }
00124
00126
00130 friend std::ostream &operator<<(std::ostream &os, const Vector2 &v) {
00131 os << "[ " << v[0] << " " << v[1] << " ]";
00132 return os;
00133 }
00134 };
00135
00137 class Vector3 {
00138 public:
00140 double x[3];
00141
00143 Vector3() {
00144 x[0] = x[1] = x[2] = 0.0;
00145 }
00146
00148
00151 inline double &operator[](int idx) {
00152 return x[idx];
00153 }
00154
00156
00159 inline double operator[](int idx) const {
00160 return x[idx];
00161 }
00162
00164
00167 inline double &operator()(int idx) {
00168 return x[idx];
00169 }
00170
00172
00175 Vector3 operator*(double v) {
00176 Vector3 res;
00177 for (int i=0;i<3;i++)
00178 res.x[i] = x[i]*v;
00179 return res;
00180 }
00181
00183
00186 Vector3 &operator=(double v) {
00187 for (int i=0;i<3;i++)
00188 x[i] = v;
00189 return *this;
00190 }
00191
00193
00196 Vector3 &operator*=(double v) {
00197 for (int i=0;i<3;i++)
00198 x[i] *= v;
00199 return *this;
00200 }
00201
00203
00206 Vector3 &operator+=(double v) {
00207 for (int i=0;i<3;i++)
00208 x[i] += v;
00209 return *this;
00210 }
00211
00213
00216 Vector3 &operator+=(const Vector3 &v) {
00217 for (int i=0;i<3;i++)
00218 x[i] += v[i];
00219 return *this;
00220 }
00221
00223
00227 friend std::ostream &operator<<(std::ostream &os, const Vector3 &v) {
00228 os << "[ " << v[0] << " " << v[1] << " " << v[2] << " ]";
00229 return os;
00230 }
00231 };
00232
00234 class Matrix2 {
00235 public:
00237 Vector2 x[2];
00238
00240 Matrix2() {
00241 identity();
00242 }
00243
00245
00247 Matrix2(const Matrix2 &m) {
00248 for (int i=0;i<2;i++)
00249 x[i] = m.x[i];
00250 }
00251
00253
00255 Matrix2 &operator=(const Matrix2 &m) {
00256 for (int i=0;i<2;i++)
00257 x[i] = m.x[i];
00258 return *this;
00259 }
00260
00262 void identity() {
00263 x[0][0] = x[1][1] = 1.0;
00264 x[0][1] = x[1][0] = 0.0;
00265 }
00266
00268
00271 inline Vector2 &operator[](int idx) {
00272 return x[idx];
00273 }
00274
00276
00279 inline Vector2 operator[](int idx) const {
00280 return x[idx];
00281 }
00282
00284
00288 inline double &operator()(int r, int c) {
00289 return x[r][c];
00290 }
00291
00293
00294 double determinant() {
00295 return x[0][0]*x[1][1] - x[0][1]*x[1][0];
00296 }
00297
00299
00300 Matrix2 invert() {
00301 double det = determinant();
00302 Matrix2 res;
00303 if (det!=0.0) {
00304 double idet = 1.0/det;
00305 res.x[0][0] = idet*x[1][1];
00306 res.x[0][1] = -idet*x[0][1];
00307 res.x[1][0] = -idet*x[1][0];
00308 res.x[1][1] = idet*x[0][0];
00309 }
00310 return res;
00311 }
00312
00314
00316 Matrix2 operator*(const Matrix2 &m) {
00317 Matrix2 res;
00318 for (int j=0;j<2;j++)
00319 for (int i=0;i<2;i++)
00320 res.x[j][i] = x[j][0]*m.x[0][i] + x[j][1]*m.x[1][i];
00321 return res;
00322 }
00323
00325
00327 Vector2 operator*(const Vector2 &v) {
00328 Vector2 res;
00329 for (int i=0;i<2;i++)
00330 res.x[i] = x[i][0]*v.x[0] + x[i][1]*v.x[1];
00331 return res;
00332 }
00333
00335
00337 Matrix2 operator*(double v) {
00338 Matrix2 res;
00339 for (int i=0;i<2;i++)
00340 res.x[i] = x[i]*v;
00341 return res;
00342 }
00343
00345
00347 Matrix2 &operator=(double v) {
00348 for (int i=0;i<2;i++)
00349 x[i] = v;
00350 return *this;
00351 }
00352
00354
00356 Matrix2 &operator*=(double v) {
00357 for (int i=0;i<2;i++)
00358 x[i] *= v;
00359 return *this;
00360 }
00361
00363
00365 Matrix2 &operator+=(const Matrix2 &m) {
00366 for (int i=0;i<2;i++)
00367 x[i] += m[i];
00368 return *this;
00369 }
00370
00372
00374 Matrix2 &operator+=(double v) {
00375 for (int i=0;i<2;i++)
00376 x[i] += v;
00377 return *this;
00378 }
00379
00381
00385 friend std::ostream &operator<<(std::ostream &os, const Matrix2 &m) {
00386 os << "[ " << m[0][0] << " " << m[0][1] << " ;";
00387 os << " " << m[1][0] << " " << m[1][1] << " ]";
00388 return os;
00389 }
00390 };
00391
00393 class Matrix3 {
00394 public:
00396 Vector3 x[3];
00397
00399 Matrix3() {
00400 identity();
00401 }
00402
00404
00406 Matrix3(const Matrix3 &m) {
00407 for (int i=0;i<3;i++)
00408 x[i] = m.x[i];
00409 }
00410
00412
00414 Matrix3 &operator=(const Matrix3 &m) {
00415 for (int i=0;i<3;i++)
00416 x[i] = m.x[i];
00417 return *this;
00418 }
00419
00421 void identity() {
00422 x[0][0] = x[1][1] = x[2][2] = 1.0;
00423 x[0][1] = x[0][2] = x[1][0] = 0.0;
00424 x[1][0] = x[2][0] = x[2][1] = 0.0;
00425 }
00426
00428
00431 inline Vector3 &operator[](int idx) {
00432 return x[idx];
00433 }
00434
00436
00439 inline Vector3 operator[](int idx) const {
00440 return x[idx];
00441 }
00442
00444
00448 inline double &operator()(int r, int c) {
00449 return x[r][c];
00450 }
00451
00453
00454 double determinant() {
00455 return (x[0][0]*(x[1][1]*x[2][2] - x[2][1]*x[1][2]) -
00456 x[1][0]*(x[2][1]*x[0][2] - x[0][1]*x[2][2]) +
00457 x[2][0]*(x[0][1]*x[1][2] - x[1][1]*x[0][2]));
00458 }
00459
00461
00462 Matrix3 invert() {
00463 double m00 = x[1][1]*x[2][2] - x[2][1]*x[1][2];
00464 double m01 = x[2][1]*x[0][2] - x[0][1]*x[2][2];
00465 double m02 = x[0][1]*x[1][2] - x[1][1]*x[0][2];
00466 double det = x[0][0]*m00 + x[1][0]*m01 + x[2][0]*m02;
00467 Matrix3 res;
00468 if (det!=0.0) {
00469 double idet = 1.0/det;
00470 res.x[0][0] = idet*m00;
00471 res.x[0][1] = idet*m01;
00472 res.x[0][2] = idet*m02;
00473 res.x[1][0] = idet*(x[2][0]*x[1][2] - x[1][0]*x[2][2]);
00474 res.x[1][1] = idet*(x[0][0]*x[2][2] - x[2][0]*x[0][2]);
00475 res.x[1][2] = idet*(x[1][0]*x[0][2] - x[0][0]*x[1][2]);
00476 res.x[2][0] = idet*(x[1][0]*x[2][1] - x[2][0]*x[1][1]);
00477 res.x[2][1] = idet*(x[2][0]*x[0][1] - x[0][0]*x[2][1]);
00478 res.x[2][2] = idet*(x[0][0]*x[1][1] - x[1][0]*x[0][1]);
00479 }
00480 return res;
00481 }
00482
00484
00486 Matrix3 operator*(const Matrix3 &m) {
00487 Matrix3 res;
00488 for (int j=0;j<3;j++)
00489 for (int i=0;i<3;i++)
00490 res.x[j][i] = x[j][0]*m.x[0][i] + x[j][1]*m.x[1][i] + x[j][2]*m.x[2][i];
00491 return res;
00492 }
00493
00495
00497 Vector3 operator*(const Vector3 &v) {
00498 Vector3 res;
00499 for (int i=0;i<3;i++)
00500 res.x[i] = x[i][0]*v.x[0] + x[i][1]*v.x[1] + x[i][2]*v.x[2];
00501 return res;
00502 }
00503
00505
00507 Matrix3 operator*(double v) {
00508 Matrix3 res;
00509 for (int i=0;i<3;i++)
00510 res.x[i] = x[i]*v;
00511 return res;
00512 }
00513
00515
00517 Matrix3 &operator=(double v) {
00518 for (int i=0;i<3;i++)
00519 x[i] = v;
00520 return *this;
00521 }
00522
00524
00526 Matrix3 &operator*=(double v) {
00527 for (int i=0;i<3;i++)
00528 x[i] *= v;
00529 return *this;
00530 }
00531
00533
00535 Matrix3 &operator+=(const Matrix3 &m) {
00536 for (int i=0;i<3;i++)
00537 x[i] += m[i];
00538 return *this;
00539 }
00540
00542
00544 Matrix3 &operator+=(double v) {
00545 for (int i=0;i<3;i++)
00546 x[i] += v;
00547 return *this;
00548 }
00549
00551
00555 Matrix2 submatrix(int r, int c) {
00556 Matrix2 res;
00557 res.x[0][0] = x[r][c];
00558 res.x[0][1] = x[r][c+1];
00559 res.x[1][0] = x[r+1][c];
00560 res.x[1][1] = x[r+1][c+1];
00561 return res;
00562 }
00563
00564
00566
00570 friend std::ostream &operator<<(std::ostream &os, const Matrix3 &m) {
00571 os << "[ " << m[0][0] << " " << m[0][1] << " " << m[0][2] << " ;";
00572 os << " " << m[1][0] << " " << m[1][1] << " " << m[1][2] << " ;";
00573 os << " " << m[2][0] << " " << m[2][1] << " " << m[2][2] << " ]";
00574 return os;
00575 }
00576 };
00577
00578 #endif
00579
00580