Go to the documentation of this file.00001
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00008 #include <obs_providers/SurroundingBox.hpp>
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00010
00011 PLUGINLIB_DECLARE_CLASS(tk_obstacle, SurroundingBox, telekyb_obs::SurroundingBox, TELEKYB_NAMESPACE::ObstacleProvider);
00012
00013 namespace telekyb_obs {
00014
00015 SurroundingBoxOptions::SurroundingBoxOptions()
00016 : OptionContainer("SurroundingBox")
00017 {
00018 tMinSurrObsBox = addOption<Position3D>("tMinSurrObsBox",
00019 "Boundary of the surrounding obstacle box detector. Min Values",
00020 Position3D(-2.5,-3.7,-3.0),false,false);
00021 tMaxSurrObsBox = addOption<Position3D>("tMaxSurrObsBox",
00022 "Boundary of the surrounding obstacle box detector. Max Values",
00023 Position3D(2.8,3.1,0.2),false,false);
00024 }
00025
00026 SurroundingBox::SurroundingBox()
00027 : ObstacleProvider("tk_obstacle/SurroundingBox")
00028 {
00029
00030 }
00031
00032 SurroundingBox::~SurroundingBox()
00033 {
00034
00035 }
00036
00037
00038 void SurroundingBox::initialize()
00039 {
00040
00041 }
00042
00043
00044 void SurroundingBox::destroy()
00045 {
00046
00047 }
00048
00049
00050 void SurroundingBox::getObstaclePoints(const TKState& lastState, std::vector<Position3D>& obstaclePoints) const
00051 {
00052
00053 Position3D minSurrObsBox = options.tMinSurrObsBox->getValue();
00054 Position3D maxSurrObsBox = options.tMaxSurrObsBox->getValue();
00055
00056 Position3D currentPos = lastState.position;
00057
00058 if( currentPos(0) > maxSurrObsBox(0) ||
00059 currentPos(1) > maxSurrObsBox(1) ||
00060 currentPos(2) > maxSurrObsBox(2) ||
00061 currentPos(0) < minSurrObsBox(0) ||
00062 currentPos(1) < minSurrObsBox(1) ||
00063 currentPos(2) < minSurrObsBox(2)){
00064 ROS_WARN("Current Position outside the obstacle box.");
00065 }else{
00066 obstaclePoints.push_back(Position3D(minSurrObsBox(0),currentPos(1),currentPos(2)));
00067 obstaclePoints.push_back(Position3D(maxSurrObsBox(0),currentPos(1),currentPos(2)));
00068 obstaclePoints.push_back(Position3D(currentPos(0),minSurrObsBox(1),currentPos(2)));
00069 obstaclePoints.push_back(Position3D(currentPos(0),maxSurrObsBox(1),currentPos(2)));
00070 obstaclePoints.push_back(Position3D(currentPos(0),currentPos(1),minSurrObsBox(2)));
00071 obstaclePoints.push_back(Position3D(currentPos(0),currentPos(1),maxSurrObsBox(2)));
00072 }
00073 }
00074
00075 }