#include <Land.hpp>

Public Member Functions | |
| virtual void | destroy () |
| virtual void | didBecomeActive (const TKState ¤tState, const Behavior &previousBehavior) |
| virtual void | didBecomeInActive (const TKState ¤tState, const Behavior &nextBehavior) |
| virtual void | initialize () |
| virtual bool | isValid (const TKState ¤tState) const |
| Land () | |
| virtual void | trajectoryStepActive (const TKState ¤tState, TKTrajectory &generatedTrajInput) |
| virtual void | trajectoryStepCreation (const TKState ¤tState, TKTrajectory &generatedTrajInput) |
| virtual void | trajectoryStepTermination (const TKState ¤tState, TKTrajectory &generatedTrajInput) |
| virtual bool | willBecomeActive (const TKState ¤tState, const Behavior &previousBehavior) |
| virtual void | willBecomeInActive (const TKState ¤tState, const Behavior &nextBehavior) |
Protected Attributes | |
| Position3D | actualLandDestination |
| Option< Position3D > * | tLandDestination |
| Option< double > * | tLandDestinationHeight |
| Option< double > * | tLandVelocity |
| Option< bool > * | tLandVertically |
| double | yawAngle |
| void telekyb_behavior::Land::destroy | ( | ) | [virtual] |
Implements TELEKYB_NAMESPACE::Behavior.
| void telekyb_behavior::Land::didBecomeActive | ( | const TKState & | currentState, |
| const Behavior & | previousBehavior | ||
| ) | [virtual] |
Implements TELEKYB_NAMESPACE::Behavior.
| void telekyb_behavior::Land::didBecomeInActive | ( | const TKState & | currentState, |
| const Behavior & | nextBehavior | ||
| ) | [virtual] |
Implements TELEKYB_NAMESPACE::Behavior.
| void telekyb_behavior::Land::initialize | ( | ) | [virtual] |
Implements TELEKYB_NAMESPACE::Behavior.
| bool telekyb_behavior::Land::isValid | ( | const TKState & | currentState | ) | const [virtual] |
Implements TELEKYB_NAMESPACE::Behavior.
| void telekyb_behavior::Land::trajectoryStepActive | ( | const TKState & | currentState, |
| TKTrajectory & | generatedTrajInput | ||
| ) | [virtual] |
Implements TELEKYB_NAMESPACE::Behavior.
| void telekyb_behavior::Land::trajectoryStepCreation | ( | const TKState & | currentState, |
| TKTrajectory & | generatedTrajInput | ||
| ) | [virtual] |
Implements TELEKYB_NAMESPACE::Behavior.
| void telekyb_behavior::Land::trajectoryStepTermination | ( | const TKState & | currentState, |
| TKTrajectory & | generatedTrajInput | ||
| ) | [virtual] |
Implements TELEKYB_NAMESPACE::Behavior.
| bool telekyb_behavior::Land::willBecomeActive | ( | const TKState & | currentState, |
| const Behavior & | previousBehavior | ||
| ) | [virtual] |
Implements TELEKYB_NAMESPACE::Behavior.
| void telekyb_behavior::Land::willBecomeInActive | ( | const TKState & | currentState, |
| const Behavior & | nextBehavior | ||
| ) | [virtual] |
Implements TELEKYB_NAMESPACE::Behavior.
Option<Position3D>* telekyb_behavior::Land::tLandDestination [protected] |
Option<double>* telekyb_behavior::Land::tLandDestinationHeight [protected] |
Option<double>* telekyb_behavior::Land::tLandVelocity [protected] |
Option<bool>* telekyb_behavior::Land::tLandVertically [protected] |
double telekyb_behavior::Land::yawAngle [protected] |