Classes | Namespaces | Functions
mesh_loader.cpp File Reference
#include "mesh_loader.h"
#include <resource_retriever/retriever.h>
#include <boost/filesystem.hpp>
#include <ogre_tools/stl_loader.h>
#include <OGRE/OgreMeshManager.h>
#include <OGRE/OgreTextureManager.h>
#include <OGRE/OgreMaterialManager.h>
#include <OGRE/OgreTexture.h>
#include <OGRE/OgrePass.h>
#include <OGRE/OgreTechnique.h>
#include <OGRE/OgreMaterial.h>
#include <OGRE/OgreTextureUnitState.h>
#include <OGRE/OgreMeshSerializer.h>
#include <OGRE/OgreSubMesh.h>
#include <OGRE/OgreHardwareBufferManager.h>
#include <ros/assert.h>
#include <assimp/assimp.hpp>
#include <assimp/aiScene.h>
#include <assimp/aiPostProcess.h>
#include <assimp/IOStream.h>
#include <assimp/IOSystem.h>
Include dependency graph for mesh_loader.cpp:

Go to the source code of this file.

Classes

class  rviz::ResourceIOStream
class  rviz::ResourceIOSystem

Namespaces

namespace  rviz

Functions

void rviz::buildMesh (const aiScene *scene, const aiNode *node, const Ogre::MeshPtr &mesh, Ogre::AxisAlignedBox &aabb, float &radius)
void rviz::loadMaterialsForMesh (const std::string &resource_path, const aiScene *scene, const Ogre::MeshPtr &mesh)
Ogre::MeshPtr rviz::loadMeshFromResource (const std::string &resource_path)
void rviz::loadTexture (const std::string &resource_path)
Ogre::MeshPtr rviz::meshFromAssimpScene (const std::string &name, const aiScene *scene)


rviz
Author(s): Dave Hershberger, Josh Faust
autogenerated on Mon Jan 6 2014 11:54:33