#include "rve_render_client/init.h"
#include <rve_render_client/registry.h>
#include <rve_common/uuid.h>
#include <rve_interfaces/BillboardText.h>
#include <rve_interfaces/Camera.h>
#include <rve_interfaces/RenderTarget.h>
#include <rve_interfaces/ScreenRect.h>
#include <rve_interfaces/Scene.h>
#include <rve_interfaces/Material.h>
#include <rve_interfaces/Texture.h>
#include <rve_interfaces/Mesh.h>
#include <rve_interfaces/MeshInstance.h>
#include <rve_interfaces/Sphere.h>
#include <rve_interfaces/Box.h>
#include <rve_interfaces/Cylinder.h>
#include <rve_interfaces/Cone.h>
#include <rve_interfaces/Points.h>
#include <rve_interfaces/Lines.h>
#include <rve_interfaces/Triangles.h>
#include <ros/ros.h>
#include <rve_rpc/client.h>
Go to the source code of this file.
Namespaces | |
namespace | rve_render_client |
Functions | |
void | rve_render_client::init () |
void | rve_render_client::shutdown () |
Variables | |
static uint32_t | rve_render_client::g_init_count = 0 |