Bind() const | pangolin::GlTexture | [inline] |
cuda_res | pangolin::GlTextureCudaArray | |
GlTexture(GLint width, GLint height, GLint internal_format=GL_RGBA8) | pangolin::GlTexture | [inline] |
GlTextureCudaArray(int width, int height, GLint internal_format) | pangolin::GlTextureCudaArray | [inline] |
height | pangolin::GlTexture | |
internal_format | pangolin::GlTexture | |
RenderToViewport() const | pangolin::GlTexture | [inline] |
RenderToViewportFlipY() const | pangolin::GlTexture | [inline] |
SetLinear() | pangolin::GlTexture | [inline] |
SetNearestNeighbour() | pangolin::GlTexture | [inline] |
tid | pangolin::GlTexture | |
Unbind() const | pangolin::GlTexture | [inline] |
Upload(void *image, GLenum data_layout=GL_LUMINANCE, GLenum data_type=GL_FLOAT) | pangolin::GlTexture | [inline] |
width | pangolin::GlTexture | |
~GlTexture() | pangolin::GlTexture | [inline] |
~GlTextureCudaArray() | pangolin::GlTextureCudaArray | [inline] |