Classes | |
| class | Matrix4x4 |
| a 4x4 matrix used to represent the OpenGL rotation/translation Matrix stack More... | |
| class | Vector4 |
| a 4d vector used together with Matrix4x4 to represent the OpenGL Matrix Stack More... | |
Functions | |
| Vector4 | operator* (double x, const Vector4 &v) |
| Vector4 | operator/ (double x, const Vector4 &v) |
| std::ostream & | operator<< (std::ostream &os, const Vector4 &v) |
| std::ostream & | operator<< (std::ostream &stream, const Matrix4x4 &mat) |
| Vector4 vrml::operator* | ( | double | x, |
| const Vector4 & | v | ||
| ) |
Definition at line 139 of file vector4.cpp.
| Vector4 vrml::operator/ | ( | double | x, |
| const Vector4 & | v | ||
| ) |
Definition at line 144 of file vector4.cpp.
| std::ostream & vrml::operator<< | ( | std::ostream & | os, |
| const Vector4 & | v | ||
| ) |
Definition at line 152 of file vector4.cpp.
| std::ostream & vrml::operator<< | ( | std::ostream & | stream, |
| const Matrix4x4 & | mat | ||
| ) |
Definition at line 106 of file matrix4x4.cpp.