computeMotionBound(const BV &bv, const Vec3f &n) const =0 | fcl::MotionBase< BV > | [pure virtual] |
computeMotionBound(const Vec3f &a, const Vec3f &b, const Vec3f &c, const Vec3f &n) const =0 | fcl::MotionBase< BV > | [pure virtual] |
getCurrentRotation(Matrix3f &R) const =0 | fcl::MotionBase< BV > | [pure virtual] |
getCurrentTransform(Matrix3f &R, Vec3f &T) const =0 | fcl::MotionBase< BV > | [pure virtual] |
getCurrentTransform(Transform3f &tf) const =0 | fcl::MotionBase< BV > | [pure virtual] |
getCurrentTranslation(Vec3f &T) const =0 | fcl::MotionBase< BV > | [pure virtual] |
integrate(double dt)=0 | fcl::MotionBase< BV > | [pure virtual] |
~MotionBase() | fcl::MotionBase< BV > | [inline, virtual] |