Vector.cpp
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00036 
00037 #include "explore_hrl/Vector.h"
00038 
00039 namespace geom {
00040 
00041 btVector3 perp(const btVector3& v)
00042 {
00043   return btVector3(-v.y(), v.x(), v.z());
00044 }
00045 
00046 bool almostEqual(const Vector& a, const Vector& b, float epsilon) {
00047   return a.x()-epsilon < b.x() && a.x()+epsilon > b.x() &&
00048        a.y()-epsilon < b.y() && a.y()+epsilon > b.y();
00049 }
00050 
00051 Point getPoint(float theta){
00052   return Point(cos(theta),sin(theta),0.f);
00053 }
00054 
00055 Point getPoint(float r, float theta){
00056   return Point(r*cos(theta),r*sin(theta),0.f);
00057 }
00058 
00059 float getTheta(const Point& p) {
00060   return atan2(p.y(),p.x());
00061 }
00062 
00063 void wrap_angle(float* a) {
00064   assert(!isnan(*a));
00065   *a = wrap_angle(*a);
00066 }
00067 
00068 float wrap_angle(float a) {
00069   assert(!isnan(a));
00070   float q = a + M_PI;
00071   return wrap_angle2PI(q) - M_PI;
00072 }
00073 
00074 void wrap_angle2PI(float* a) {
00075   assert(!isnan(*a));
00076   *a = wrap_angle2PI(*a);
00077 }
00078 
00079 float wrap_angle2PI(float a) {
00080   assert(!isnan(a));
00081   int pies = 2*floor(a/(2*M_PI));
00082   return a - pies*M_PI;
00083 }
00084 
00085 float wrap_angle_0_PI(float a) {
00086   float res = wrap_angle2PI(a);
00087   if(res>=M_PI)
00088     res-=M_PI;
00089   assert(-EPSILON <= res && res <= M_PI+EPSILON);
00090   return res;
00091 }
00092 
00093 }


explore_hrl
Author(s): Travis Deyle
autogenerated on Wed Nov 27 2013 11:48:01