SimulationIslandManager creates and handles simulation islands, using btUnionFind. More...
#include <btSimulationIslandManager.h>
Classes | |
struct | IslandCallback |
Public Member Functions | |
btSimulationIslandManager () | |
void | buildAndProcessIslands (btDispatcher *dispatcher, btCollisionWorld *collisionWorld, IslandCallback *callback) |
void | buildIslands (btDispatcher *dispatcher, btCollisionWorld *colWorld) |
void | findUnions (btDispatcher *dispatcher, btCollisionWorld *colWorld) |
bool | getSplitIslands () |
btUnionFind & | getUnionFind () |
void | initUnionFind (int n) |
void | setSplitIslands (bool doSplitIslands) |
virtual void | storeIslandActivationState (btCollisionWorld *world) |
virtual void | updateActivationState (btCollisionWorld *colWorld, btDispatcher *dispatcher) |
virtual | ~btSimulationIslandManager () |
Private Attributes | |
btAlignedObjectArray < btCollisionObject * > | m_islandBodies |
btAlignedObjectArray < btPersistentManifold * > | m_islandmanifold |
bool | m_splitIslands |
btUnionFind | m_unionFind |
SimulationIslandManager creates and handles simulation islands, using btUnionFind.
Definition at line 31 of file btSimulationIslandManager.h.
virtual btSimulationIslandManager::~btSimulationIslandManager | ( | ) | [virtual] |
void btSimulationIslandManager::buildAndProcessIslands | ( | btDispatcher * | dispatcher, |
btCollisionWorld * | collisionWorld, | ||
IslandCallback * | callback | ||
) |
void btSimulationIslandManager::buildIslands | ( | btDispatcher * | dispatcher, |
btCollisionWorld * | colWorld | ||
) |
void btSimulationIslandManager::findUnions | ( | btDispatcher * | dispatcher, |
btCollisionWorld * | colWorld | ||
) |
bool btSimulationIslandManager::getSplitIslands | ( | ) | [inline] |
Definition at line 69 of file btSimulationIslandManager.h.
btUnionFind& btSimulationIslandManager::getUnionFind | ( | ) | [inline] |
Definition at line 48 of file btSimulationIslandManager.h.
void btSimulationIslandManager::initUnionFind | ( | int | n | ) |
void btSimulationIslandManager::setSplitIslands | ( | bool | doSplitIslands | ) | [inline] |
Definition at line 73 of file btSimulationIslandManager.h.
virtual void btSimulationIslandManager::storeIslandActivationState | ( | btCollisionWorld * | world | ) | [virtual] |
virtual void btSimulationIslandManager::updateActivationState | ( | btCollisionWorld * | colWorld, |
btDispatcher * | dispatcher | ||
) | [virtual] |
btAlignedObjectArray<btCollisionObject* > btSimulationIslandManager::m_islandBodies [private] |
Definition at line 36 of file btSimulationIslandManager.h.
btAlignedObjectArray<btPersistentManifold*> btSimulationIslandManager::m_islandmanifold [private] |
Definition at line 35 of file btSimulationIslandManager.h.
bool btSimulationIslandManager::m_splitIslands [private] |
Definition at line 38 of file btSimulationIslandManager.h.
Definition at line 33 of file btSimulationIslandManager.h.