btHinge2Constraint.h
Go to the documentation of this file.
00001 /*
00002 Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org
00003 Copyright (C) 2006, 2007 Sony Computer Entertainment Inc. 
00004 
00005 This software is provided 'as-is', without any express or implied warranty.
00006 In no event will the authors be held liable for any damages arising from the use of this software.
00007 Permission is granted to anyone to use this software for any purpose, 
00008 including commercial applications, and to alter it and redistribute it freely, 
00009 subject to the following restrictions:
00010 
00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
00013 3. This notice may not be removed or altered from any source distribution.
00014 */
00015 
00016 #ifndef BT_HINGE2_CONSTRAINT_H
00017 #define BT_HINGE2_CONSTRAINT_H
00018 
00019 
00020 
00021 #include "LinearMath/btVector3.h"
00022 #include "btTypedConstraint.h"
00023 #include "btGeneric6DofSpringConstraint.h"
00024 
00025 
00026 
00027 // Constraint similar to ODE Hinge2 Joint
00028 // has 3 degrees of frredom:
00029 // 2 rotational degrees of freedom, similar to Euler rotations around Z (axis 1) and X (axis 2)
00030 // 1 translational (along axis Z) with suspension spring
00031 
00032 class btHinge2Constraint : public btGeneric6DofSpringConstraint
00033 {
00034 protected:
00035         btVector3       m_anchor;
00036         btVector3       m_axis1;
00037         btVector3       m_axis2;
00038 public:
00039         // constructor
00040         // anchor, axis1 and axis2 are in world coordinate system
00041         // axis1 must be orthogonal to axis2
00042     btHinge2Constraint(btRigidBody& rbA, btRigidBody& rbB, btVector3& anchor, btVector3& axis1, btVector3& axis2);
00043         // access
00044         const btVector3& getAnchor() { return m_calculatedTransformA.getOrigin(); }
00045         const btVector3& getAnchor2() { return m_calculatedTransformB.getOrigin(); }
00046         const btVector3& getAxis1() { return m_axis1; }
00047         const btVector3& getAxis2() { return m_axis2; }
00048         btScalar getAngle1() { return getAngle(2); }
00049         btScalar getAngle2() { return getAngle(0); }
00050         // limits
00051         void setUpperLimit(btScalar ang1max) { setAngularUpperLimit(btVector3(-1.f, 0.f, ang1max)); }
00052         void setLowerLimit(btScalar ang1min) { setAngularLowerLimit(btVector3( 1.f, 0.f, ang1min)); }
00053 };
00054 
00055 
00056 
00057 #endif // BT_HINGE2_CONSTRAINT_H
00058 
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Defines


bullet
Author(s): Erwin Coumans, ROS package maintained by Tully Foote
autogenerated on Wed Oct 31 2012 07:54:31