btDynamicsWorld.h
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00001 /*
00002 Bullet Continuous Collision Detection and Physics Library
00003 Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
00004 
00005 This software is provided 'as-is', without any express or implied warranty.
00006 In no event will the authors be held liable for any damages arising from the use of this software.
00007 Permission is granted to anyone to use this software for any purpose, 
00008 including commercial applications, and to alter it and redistribute it freely, 
00009 subject to the following restrictions:
00010 
00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
00013 3. This notice may not be removed or altered from any source distribution.
00014 */
00015 
00016 #ifndef BT_DYNAMICS_WORLD_H
00017 #define BT_DYNAMICS_WORLD_H
00018 
00019 #include "BulletCollision/CollisionDispatch/btCollisionWorld.h"
00020 #include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h"
00021 
00022 class btTypedConstraint;
00023 class btActionInterface;
00024 class btConstraintSolver;
00025 class btDynamicsWorld;
00026 
00027 
00029 typedef void (*btInternalTickCallback)(btDynamicsWorld *world, btScalar timeStep);
00030 
00031 enum btDynamicsWorldType
00032 {
00033         BT_SIMPLE_DYNAMICS_WORLD=1,
00034         BT_DISCRETE_DYNAMICS_WORLD=2,
00035         BT_CONTINUOUS_DYNAMICS_WORLD=3,
00036         BT_SOFT_RIGID_DYNAMICS_WORLD=4
00037 };
00038 
00040 class btDynamicsWorld : public btCollisionWorld
00041 {
00042 
00043 protected:
00044                 btInternalTickCallback m_internalTickCallback;
00045                 btInternalTickCallback m_internalPreTickCallback;
00046                 void*   m_worldUserInfo;
00047 
00048                 btContactSolverInfo     m_solverInfo;
00049 
00050 public:
00051                 
00052 
00053                 btDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* broadphase,btCollisionConfiguration* collisionConfiguration)
00054                 :btCollisionWorld(dispatcher,broadphase,collisionConfiguration), m_internalTickCallback(0),m_internalPreTickCallback(0), m_worldUserInfo(0)
00055                 {
00056                 }
00057 
00058                 virtual ~btDynamicsWorld()
00059                 {
00060                 }
00061                 
00066                 virtual int             stepSimulation( btScalar timeStep,int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.))=0;
00067                         
00068                 virtual void    debugDrawWorld() = 0;
00069                                 
00070                 virtual void    addConstraint(btTypedConstraint* constraint, bool disableCollisionsBetweenLinkedBodies=false) 
00071                 { 
00072                         (void)constraint; (void)disableCollisionsBetweenLinkedBodies;
00073                 }
00074 
00075                 virtual void    removeConstraint(btTypedConstraint* constraint) {(void)constraint;}
00076 
00077                 virtual void    addAction(btActionInterface* action) = 0;
00078 
00079                 virtual void    removeAction(btActionInterface* action) = 0;
00080 
00081                 //once a rigidbody is added to the dynamics world, it will get this gravity assigned
00082                 //existing rigidbodies in the world get gravity assigned too, during this method
00083                 virtual void    setGravity(const btVector3& gravity) = 0;
00084                 virtual btVector3 getGravity () const = 0;
00085 
00086                 virtual void    synchronizeMotionStates() = 0;
00087 
00088                 virtual void    addRigidBody(btRigidBody* body) = 0;
00089 
00090                 virtual void    addRigidBody(btRigidBody* body, short group, short mask) = 0;
00091 
00092                 virtual void    removeRigidBody(btRigidBody* body) = 0;
00093 
00094                 virtual void    setConstraintSolver(btConstraintSolver* solver) = 0;
00095 
00096                 virtual btConstraintSolver* getConstraintSolver() = 0;
00097                 
00098                 virtual int             getNumConstraints() const {     return 0;               }
00099                 
00100                 virtual btTypedConstraint* getConstraint(int index)             {       (void)index;            return 0;               }
00101                 
00102                 virtual const btTypedConstraint* getConstraint(int index) const {       (void)index;    return 0;       }
00103 
00104                 virtual btDynamicsWorldType     getWorldType() const=0;
00105 
00106                 virtual void    clearForces() = 0;
00107 
00109                 void setInternalTickCallback(btInternalTickCallback cb, void* worldUserInfo=0,bool isPreTick=false) 
00110                 { 
00111                         if (isPreTick)
00112                         {
00113                                 m_internalPreTickCallback = cb;
00114                         } else
00115                         {
00116                                 m_internalTickCallback = cb; 
00117                         }
00118                         m_worldUserInfo = worldUserInfo;
00119                 }
00120 
00121                 void    setWorldUserInfo(void* worldUserInfo)
00122                 {
00123                         m_worldUserInfo = worldUserInfo;
00124                 }
00125 
00126                 void*   getWorldUserInfo() const
00127                 {
00128                         return m_worldUserInfo;
00129                 }
00130 
00131                 btContactSolverInfo& getSolverInfo()
00132                 {
00133                         return m_solverInfo;
00134                 }
00135 
00136 
00138                 virtual void    addVehicle(btActionInterface* vehicle) {(void)vehicle;}
00140                 virtual void    removeVehicle(btActionInterface* vehicle) {(void)vehicle;}
00142                 virtual void    addCharacter(btActionInterface* character) {(void)character;}
00144                 virtual void    removeCharacter(btActionInterface* character) {(void)character;}
00145 
00146 
00147 };
00148 
00149 #endif //BT_DYNAMICS_WORLD_H
00150 
00151 
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bullet
Author(s): Erwin Coumans, ROS package maintained by Tully Foote
autogenerated on Wed Oct 31 2012 07:54:31