Distribution.h
Go to the documentation of this file.
00001 
00009 #ifndef DISTRIBUTION_H
00010 #define DISTRIBUTION_H
00011 
00012 #include <blort/Tracker/Particle.h>
00013 #include <blort/TomGine/tgQuaternion.h>
00014 #include <blort/TomGine/tgMathlib.h>
00015 #include <blort/Tracker/Resources.h>
00016 #include <blort/Tracker/Timer.h>
00017 #include <blort/Tracker/headers.h>  // stdio.h, stdlib.h, algorithm, gl.h, vector
00018 #include <blort/TomGine/tgVector3.h>
00019 
00020 namespace Tracking{
00021 
00023 typedef std::vector<Particle> ParticleList;
00024 
00026 class Distribution
00027 {
00028 public:
00029         
00030         ParticleList m_particlelist;                    
00031         std::vector<unsigned int> queryMatches; 
00032         std::vector<unsigned int> queryEdges;   
00033         Particle m_meanParticle;                                
00034         
00035         int v_max;                                                              
00036         float w_sum;                                                    
00037         float w_max;                                                    
00038         float c_max;                                                    
00039         float c_mean;
00040         float c_min;
00041         TomGine::tgVector3 m_cam_view;
00042         
00043         // Functions
00044         
00046         void updateQueries();
00047         void drawParticlesEdges(TrackerModel& model, Shader* shadeCompare, bool showparticles=false);
00048         void drawParticlesTextured(TrackerModel& model, Shader* shadeCompare, bool showparticles=false);
00049         void calcLikelihood(int convergence=5); 
00050         
00052         void calcMean();
00053         
00054 public:
00055         Distribution();
00056         ~Distribution();
00057         
00059         Particle                getMean(){ return m_meanParticle; }
00060         
00062         float                   getMeanC(){ return m_meanParticle.c; }
00063         
00065         Particle                getParticle(int id){ return (m_particlelist[id]); }
00066         
00068         double                  getVarianceC();
00069         
00071         double                  getVariancePt();
00072         
00074         void                    normalizeW();
00075         
00077         float                   getMaxW(){ return w_max; }
00078         
00080         float                   getMaxC(){ return c_max; }
00081         
00083         float                   getMinC(){ return c_min; }
00084         
00086         float                   getW(int id){ return m_particlelist[id].w; }
00087         
00089         float                   getC(int id){ return m_particlelist[id].c; }
00090         
00092         int                     size(){ return m_particlelist.size(); }
00093         
00095         void                    copy(ParticleList &list){ list = m_particlelist; }
00096         
00098         void                    copyParticle(Particle& p, unsigned int id){ if(id<=m_particlelist.size()) p = m_particlelist[id]; }
00099         
00101         void                    clear(){ m_particlelist.clear(); }
00102         
00104         void                    push_back(Particle p){ m_particlelist.push_back(p); }
00105         
00110         float                   confidenceFunction(const float &m, const float &e);
00111         
00120         void            updateLikelihood(TrackerModel& model, Shader* shadeCompare, bool textured, int convergence=5, bool showparticles=false);
00121         
00122         void            updateLikelihood(TrackerModel& model, Shader* shadeCompare, TomGine::tgCamera* cam, Texture* tex_edge, int res=256);
00123         
00124 };
00125 
00126 } // namespace Tracking
00127 
00128 
00129 #endif


blort
Author(s): Michael Zillich, Thomas Mörwald, Johann Prankl, Andreas Richtsfeld, Bence Magyar (ROS version)
autogenerated on Thu Jan 2 2014 11:38:25