tf2 rolling
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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tf2::LookupException Class Reference

An exception class to notify of bad frame number. More...

#include <exceptions.hpp>

Inheritance diagram for tf2::LookupException:
Collaboration diagram for tf2::LookupException:

Public Member Functions

 LookupException (const std::string errorDescription)
Public Member Functions inherited from tf2::TransformException
 TransformException (const std::string errorDescription)

Detailed Description

An exception class to notify of bad frame number.

This is an exception class to be thrown in the case that a frame not in the graph has been attempted to be accessed. The most common reason for this is that the frame is not being published, or a parent frame was not set correctly causing the tree to be broken.

Constructor & Destructor Documentation

◆ LookupException()

tf2::LookupException::LookupException ( const std::string errorDescription)
inlineexplicit

The documentation for this class was generated from the following file: