tf2 rolling
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
Loading...
Searching...
No Matches
tf2::BackwardExtrapolationException Class Reference

An exception class to notify that the requested value would have required extrapolation in the past. More...

#include <exceptions.hpp>

Inheritance diagram for tf2::BackwardExtrapolationException:
Collaboration diagram for tf2::BackwardExtrapolationException:

Public Member Functions

 BackwardExtrapolationException (const std::string errorDescription)
Public Member Functions inherited from tf2::ExtrapolationException
 ExtrapolationException (const std::string errorDescription)
Public Member Functions inherited from tf2::TransformException
 TransformException (const std::string errorDescription)

Detailed Description

An exception class to notify that the requested value would have required extrapolation in the past.

Constructor & Destructor Documentation

◆ BackwardExtrapolationException()

tf2::BackwardExtrapolationException::BackwardExtrapolationException ( const std::string errorDescription)
inlineexplicit

The documentation for this class was generated from the following file: