Template Class OcTreeBaseImpl
Defined in File OcTreeBaseImpl.h
Inheritance Relationships
Base Type
public INTERFACE
Derived Types
public octomap::OcTreeBase< CountingOcTreeNode >
(Template Class OcTreeBase)public octomap::OccupancyOcTreeBase< ColorOcTreeNode >
(Template Class OccupancyOcTreeBase)public octomap::OccupancyOcTreeBase< OcTreeNode >
(Template Class OccupancyOcTreeBase)public octomap::OccupancyOcTreeBase< OcTreeNodeStamped >
(Template Class OccupancyOcTreeBase)
Class Documentation
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template<class NODE, class INTERFACE>
class OcTreeBaseImpl : public INTERFACE OcTree base class, to be used with with any kind of OcTreeDataNode.
This tree implementation currently has a maximum depth of 16 nodes. For this reason, coordinates values have to be, e.g., below +/- 327.68 meters (2^15) at a maximum resolution of 0.01m.
This limitation enables the use of an efficient key generation method which uses the binary representation of the data point coordinates.
Note
You should probably not use this class directly, but OcTreeBase or OccupancyOcTreeBase instead
- Template Parameters:
NODE – Node class to be used in tree (usually derived from OcTreeDataNode)
INTERFACE – Interface to be derived from, should be either AbstractOcTree or AbstractOccupancyOcTree
Subclassed by octomap::OcTreeBase< CountingOcTreeNode >, octomap::OccupancyOcTreeBase< ColorOcTreeNode >, octomap::OccupancyOcTreeBase< OcTreeNode >, octomap::OccupancyOcTreeBase< OcTreeNodeStamped >
Public Types
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typedef leaf_iterator iterator
Public Functions
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OcTreeBaseImpl(double resolution)
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virtual ~OcTreeBaseImpl()
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OcTreeBaseImpl(const OcTreeBaseImpl<NODE, INTERFACE> &rhs)
Deep copy constructor.
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void swapContent(OcTreeBaseImpl<NODE, INTERFACE> &rhs)
Swap contents of two octrees, i.e., only the underlying pointer / tree structure. You have to ensure yourself that the metadata (resolution etc) matches. No memory is cleared in this function
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bool operator==(const OcTreeBaseImpl<NODE, INTERFACE> &rhs) const
Comparison between two octrees, all meta data, all nodes, and the structure must be identical
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inline std::string getTreeType() const
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void setResolution(double r)
Change the resolution of the octree, scaling all voxels. This will not preserve the (metric) scale!
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inline double getResolution() const
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inline unsigned int getTreeDepth() const
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inline double getNodeSize(unsigned depth) const
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inline void clearKeyRays()
Clear KeyRay vector to minimize unneeded memory. This is only useful for the StaticMemberInitializer classes, don’t call it for an octree that is actually used.
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NODE *createNodeChild(NODE *node, unsigned int childIdx)
Creates (allocates) the i-th child of the node.
- Returns:
ptr to newly create NODE
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NODE *getNodeChild(NODE *node, unsigned int childIdx) const
- Returns:
ptr to child number childIdx of node
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const NODE *getNodeChild(const NODE *node, unsigned int childIdx) const
- Returns:
const ptr to child number childIdx of node
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virtual bool isNodeCollapsible(const NODE *node) const
A node is collapsible if all children exist, don’t have children of their own and have the same occupancy value
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bool nodeChildExists(const NODE *node, unsigned int childIdx) const
Safe test if node has a child at index childIdx. First tests if there are any children. Replaces node->childExists(…)
- Returns:
true if the child at childIdx exists
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bool nodeHasChildren(const NODE *node) const
Safe test if node has any children. Replaces node->hasChildren(…)
- Returns:
true if node has at least one child
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virtual void expandNode(NODE *node)
Expands a node (reverse of pruning): All children are created and their occupancy probability is set to the node’s value.
You need to verify that this is indeed a pruned node (i.e. not a leaf at the lowest level)
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virtual bool pruneNode(NODE *node)
Prunes a node when it is collapsible
- Returns:
true if pruning was successful
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inline NODE *getRoot() const
- Returns:
Pointer to the root node of the tree. This pointer should not be modified or deleted externally, the OcTree manages its memory itself. In an empty tree, root is NULL.
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NODE *search(double x, double y, double z, unsigned int depth = 0) const
Search node at specified depth given a 3d point (depth=0: search full tree depth). You need to check if the returned node is NULL, since it can be in unknown space.
- Returns:
pointer to node if found, NULL otherwise
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NODE *search(const point3d &value, unsigned int depth = 0) const
Search node at specified depth given a 3d point (depth=0: search full tree depth) You need to check if the returned node is NULL, since it can be in unknown space.
- Returns:
pointer to node if found, NULL otherwise
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NODE *search(const OcTreeKey &key, unsigned int depth = 0) const
Search a node at specified depth given an addressing key (depth=0: search full tree depth) You need to check if the returned node is NULL, since it can be in unknown space.
- Returns:
pointer to node if found, NULL otherwise
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bool deleteNode(double x, double y, double z, unsigned int depth = 0)
Delete a node (if exists) given a 3d point. Will always delete at the lowest level unless depth !=0, and expand pruned inner nodes as needed. Pruned nodes at level “depth” will directly be deleted as a whole.
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bool deleteNode(const point3d &value, unsigned int depth = 0)
Delete a node (if exists) given a 3d point. Will always delete at the lowest level unless depth !=0, and expand pruned inner nodes as needed. Pruned nodes at level “depth” will directly be deleted as a whole.
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bool deleteNode(const OcTreeKey &key, unsigned int depth = 0)
Delete a node (if exists) given an addressing key. Will always delete at the lowest level unless depth !=0, and expand pruned inner nodes as needed. Pruned nodes at level “depth” will directly be deleted as a whole.
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void clear()
Deletes the complete tree structure.
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virtual void prune()
Lossless compression of the octree: A node will replace all of its eight children if they have identical values. You usually don’t have to call prune() after a regular occupancy update, updateNode() incrementally prunes all affected nodes.
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virtual void expand()
Expands all pruned nodes (reverse of prune())
Note
This is an expensive operation, especially when the tree is nearly empty!
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inline virtual size_t size() const
- Returns:
The number of nodes in the tree
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virtual size_t memoryUsage() const
- Returns:
Memory usage of the complete octree in bytes (may vary between architectures)
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inline virtual size_t memoryUsageNode() const
- Returns:
Memory usage of a single octree node
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unsigned long long memoryFullGrid() const
Note
this can be larger than the adressable memory - size_t may not be enough to hold it!
- Returns:
Memory usage of a full grid of the same size as the OcTree in bytes (for comparison)
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double volume()
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virtual void getMetricSize(double &x, double &y, double &z)
Size of OcTree (all known space) in meters for x, y and z dimension.
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virtual void getMetricSize(double &x, double &y, double &z) const
Size of OcTree (all known space) in meters for x, y and z dimension.
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virtual void getMetricMin(double &x, double &y, double &z)
minimum value of the bounding box of all known space in x, y, z
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void getMetricMin(double &x, double &y, double &z) const
minimum value of the bounding box of all known space in x, y, z
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virtual void getMetricMax(double &x, double &y, double &z)
maximum value of the bounding box of all known space in x, y, z
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void getMetricMax(double &x, double &y, double &z) const
maximum value of the bounding box of all known space in x, y, z
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size_t calcNumNodes() const
Traverses the tree to calculate the total number of nodes.
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size_t getNumLeafNodes() const
Traverses the tree to calculate the total number of leaf nodes.
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void getUnknownLeafCenters(point3d_list &node_centers, point3d pmin, point3d pmax, unsigned int depth = 0) const
return centers of leafs that do NOT exist (but could) in a given bounding box
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bool computeRayKeys(const point3d &origin, const point3d &end, KeyRay &ray) const
Traces a ray from origin to end (excluding), returning an OcTreeKey of all nodes traversed by the beam. You still need to check if a node at that coordinate exists (e.g. with search()).
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bool computeRay(const point3d &origin, const point3d &end, std::vector<point3d> &ray)
Traces a ray from origin to end (excluding), returning the coordinates of all nodes traversed by the beam. You still need to check if a node at that coordinate exists (e.g. with search()).
Note
: use the faster computeRayKeys method if possible.
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std::istream &readData(std::istream &s)
Read all nodes from the input stream (without file header), for this the tree needs to be already created. For general file IO, you should probably use AbstractOcTree::read() instead.
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std::ostream &writeData(std::ostream &s) const
Write complete state of tree to stream (without file header) unmodified. Pruning the tree first produces smaller files (lossless compression)
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inline iterator begin(unsigned char maxDepth = 0) const
- Returns:
beginning of the tree as leaf iterator
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inline leaf_iterator begin_leafs(unsigned char maxDepth = 0) const
- Returns:
beginning of the tree as leaf iterator
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inline const leaf_iterator end_leafs() const
- Returns:
end of the tree as leaf iterator
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inline leaf_bbx_iterator begin_leafs_bbx(const OcTreeKey &min, const OcTreeKey &max, unsigned char maxDepth = 0) const
- Returns:
beginning of the tree as leaf iterator in a bounding box
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inline leaf_bbx_iterator begin_leafs_bbx(const point3d &min, const point3d &max, unsigned char maxDepth = 0) const
- Returns:
beginning of the tree as leaf iterator in a bounding box
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inline const leaf_bbx_iterator end_leafs_bbx() const
- Returns:
end of the tree as leaf iterator in a bounding box
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inline tree_iterator begin_tree(unsigned char maxDepth = 0) const
- Returns:
beginning of the tree as iterator to all nodes (incl. inner)
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inline const tree_iterator end_tree() const
- Returns:
end of the tree as iterator to all nodes (incl. inner)
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inline key_type coordToKey(double coordinate) const
Converts from a single coordinate into a discrete key.
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inline key_type coordToKey(double coordinate, unsigned depth) const
Converts from a single coordinate into a discrete key at a given depth.
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inline OcTreeKey coordToKey(const point3d &coord) const
Converts from a 3D coordinate into a 3D addressing key.
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inline OcTreeKey coordToKey(double x, double y, double z) const
Converts from a 3D coordinate into a 3D addressing key.
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inline OcTreeKey coordToKey(const point3d &coord, unsigned depth) const
Converts from a 3D coordinate into a 3D addressing key at a given depth.
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inline OcTreeKey coordToKey(double x, double y, double z, unsigned depth) const
Converts from a 3D coordinate into a 3D addressing key at a given depth.
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inline OcTreeKey adjustKeyAtDepth(const OcTreeKey &key, unsigned int depth) const
Adjusts a 3D key from the lowest level to correspond to a higher depth (by shifting the key values)
- Parameters:
key – Input key, at the lowest tree level
depth – Target depth level for the new key
- Returns:
Key for the new depth level
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key_type adjustKeyAtDepth(key_type key, unsigned int depth) const
Adjusts a single key value from the lowest level to correspond to a higher depth (by shifting the key value)
- Parameters:
key – Input key, at the lowest tree level
depth – Target depth level for the new key
- Returns:
Key for the new depth level
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bool coordToKeyChecked(const point3d &coord, OcTreeKey &key) const
Converts a 3D coordinate into a 3D OcTreeKey, with boundary checking.
- Parameters:
coord – 3d coordinate of a point
key – values that will be computed, an array of fixed size 3.
- Returns:
true if point is within the octree (valid), false otherwise
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bool coordToKeyChecked(const point3d &coord, unsigned depth, OcTreeKey &key) const
Converts a 3D coordinate into a 3D OcTreeKey at a certain depth, with boundary checking.
- Parameters:
coord – 3d coordinate of a point
depth – level of the key from the top
key – values that will be computed, an array of fixed size 3.
- Returns:
true if point is within the octree (valid), false otherwise
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bool coordToKeyChecked(double x, double y, double z, OcTreeKey &key) const
Converts a 3D coordinate into a 3D OcTreeKey, with boundary checking.
- Parameters:
x –
y –
z –
key – values that will be computed, an array of fixed size 3.
- Returns:
true if point is within the octree (valid), false otherwise
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bool coordToKeyChecked(double x, double y, double z, unsigned depth, OcTreeKey &key) const
Converts a 3D coordinate into a 3D OcTreeKey at a certain depth, with boundary checking.
- Parameters:
x –
y –
z –
depth – level of the key from the top
key – values that will be computed, an array of fixed size 3.
- Returns:
true if point is within the octree (valid), false otherwise
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bool coordToKeyChecked(double coordinate, key_type &key) const
Converts a single coordinate into a discrete addressing key, with boundary checking.
- Parameters:
coordinate – 3d coordinate of a point
key – discrete 16 bit adressing key, result
- Returns:
true if coordinate is within the octree bounds (valid), false otherwise
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bool coordToKeyChecked(double coordinate, unsigned depth, key_type &key) const
Converts a single coordinate into a discrete addressing key, with boundary checking.
- Parameters:
coordinate – 3d coordinate of a point
depth – level of the key from the top
key – discrete 16 bit adressing key, result
- Returns:
true if coordinate is within the octree bounds (valid), false otherwise
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double keyToCoord(key_type key, unsigned depth) const
converts from a discrete key at a given depth into a coordinate corresponding to the key’s center
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inline double keyToCoord(key_type key) const
converts from a discrete key at the lowest tree level into a coordinate corresponding to the key’s center
Protected Functions
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OcTreeBaseImpl(double resolution, unsigned int tree_depth, unsigned int tree_max_val)
Constructor to enable derived classes to change tree constants. This usually requires a re-implementation of some core tree-traversal functions as well!
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void init()
initialize non-trivial members, helper for constructors
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void calcMinMax()
recalculates min and max in x, y, z. Does nothing when tree size didn’t change.
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std::istream &readNodesRecurs(NODE*, std::istream &s)
recursive call of readData()
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std::ostream &writeNodesRecurs(const NODE*, std::ostream &s) const
recursive call of writeData()
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void deleteNodeRecurs(NODE *node)
Recursively delete a node and all children. Deallocates memory but does NOT set the node ptr to NULL nor updates tree size.
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bool deleteNodeRecurs(NODE *node, unsigned int depth, unsigned int max_depth, const OcTreeKey &key)
recursive call of deleteNode()
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void pruneRecurs(NODE *node, unsigned int depth, unsigned int max_depth, unsigned int &num_pruned)
recursive call of prune()
Protected Attributes
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const unsigned int tree_depth
Maximum tree depth is fixed to 16 currently.
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const unsigned int tree_max_val
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double resolution
in meters
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double resolution_factor
= 1. / resolution
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size_t tree_size
number of nodes in tree
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bool size_changed
flag to denote whether the octree extent changed (for lazy min/max eval)
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double max_value[3]
max in x, y, z
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double min_value[3]
min in x, y, z
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std::vector<double> sizeLookupTable
contains the size of a voxel at level i (0: root node). tree_depth+1 levels (incl. 0)
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const leaf_iterator leaf_iterator_end
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const leaf_bbx_iterator leaf_iterator_bbx_end
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const tree_iterator tree_iterator_end