#include <OGRE/OgreSceneNode.h>#include <OGRE/OgreSceneManager.h>#include <tf/transform_listener.h>#include <rviz/visualization_manager.h>#include <rviz/frame_manager.h>#include <rviz/display_context.h>#include <rviz/properties/bool_property.h>#include <rviz/properties/color_property.h>#include <rviz/properties/float_property.h>#include <rviz/properties/int_property.h>#include <rviz/properties/ros_topic_property.h>#include <rviz/properties/enum_property.h>#include "trianglemesh_display.h"#include <boost/random/mersenne_twister.hpp>#include <boost/random/uniform_int.hpp>#include <boost/random/variate_generator.hpp>#include <ros/callback_queue.h>#include <pluginlib/class_list_macros.h>
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