#include "textured_mesh_visual.h"
#include <OGRE/OgreSubEntity.h>
#include <OGRE/OgreRenderOperation.h>
#include <OGRE/OgreTextureManager.h>
#include <OGRE/OgreHardwarePixelBuffer.h>
#include <OGRE/OgrePixelFormat.h>
#include <limits>
#include <stdint.h>
Go to the source code of this file.
Namespaces | |
rviz_mesh_plugin | |
Functions | |
Ogre::ColourValue | rviz_mesh_plugin::getRainbowColor (float value) |