#include "textured_mesh_display.h"
#include <mesh_msgs/GetVertexColors.h>
#include <mesh_msgs/GetMaterials.h>
#include <mesh_msgs/GetGeometry.h>
#include <mesh_msgs/GetTexture.h>
#include <mesh_msgs/GetUUID.h>
#include <OGRE/OgreSceneNode.h>
#include <OGRE/OgreSceneManager.h>
#include <tf/transform_listener.h>
#include <rviz/visualization_manager.h>
#include <rviz/frame_manager.h>
#include <rviz/display_context.h>
#include <rviz/properties/property_tree_model.h>
#include <rviz/properties/bool_property.h>
#include <rviz/properties/color_property.h>
#include <rviz/properties/float_property.h>
#include <rviz/properties/int_property.h>
#include <rviz/properties/ros_topic_property.h>
#include <rviz/properties/enum_property.h>
#include <rviz/properties/string_property.h>
#include <boost/random/mersenne_twister.hpp>
#include <boost/random/uniform_int.hpp>
#include <boost/random/variate_generator.hpp>
#include <ros/callback_queue.h>
#include <pluginlib/class_list_macros.h>
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