Struct for textures.
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#include <Types.hpp>
Struct for textures.
Definition at line 160 of file Types.hpp.
◆ channels
uint8_t rviz_map_plugin::Texture::channels |
◆ data
vector<uint8_t> rviz_map_plugin::Texture::data |
◆ height
uint32_t rviz_map_plugin::Texture::height |
◆ pixelFormat
string rviz_map_plugin::Texture::pixelFormat |
◆ width
uint32_t rviz_map_plugin::Texture::width |
The documentation for this struct was generated from the following file: