src
rviz
interactive_object.h
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/*
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* Copyright (c) 2012, Willow Garage, Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the Willow Garage, Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef INTERACTIVE_OBJECT_H
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#define INTERACTIVE_OBJECT_H
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#include <boost/shared_ptr.hpp>
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#include <boost/weak_ptr.hpp>
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#include <QCursor>
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namespace
rviz
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{
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class
ViewportMouseEvent;
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class
InteractiveObject
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{
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public
:
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virtual
~InteractiveObject
(){};
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virtual
bool
isInteractive
() = 0;
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virtual
void
enableInteraction
(
bool
enable) = 0;
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virtual
void
handleMouseEvent
(
ViewportMouseEvent
& event) = 0;
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virtual
const
QCursor&
getCursor
()
const
= 0;
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};
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typedef
boost::shared_ptr<InteractiveObject>
InteractiveObjectPtr
;
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typedef
boost::weak_ptr<InteractiveObject>
InteractiveObjectWPtr
;
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}
// end namespace rviz
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#endif // INTERACTIVE_OBJECT_H
boost::shared_ptr
rviz::InteractiveObject::enableInteraction
virtual void enableInteraction(bool enable)=0
rviz::ViewportMouseEvent
Definition:
viewport_mouse_event.h:45
rviz::InteractiveObjectPtr
boost::shared_ptr< InteractiveObject > InteractiveObjectPtr
Definition:
interactive_object.h:58
rviz::InteractiveObject::handleMouseEvent
virtual void handleMouseEvent(ViewportMouseEvent &event)=0
rviz
Definition:
add_display_dialog.cpp:54
rviz::InteractiveObject
Abstract base class of things in the scene which handle mouse events.
Definition:
interactive_object.h:48
rviz::InteractiveObject::isInteractive
virtual bool isInteractive()=0
rviz::InteractiveObject::getCursor
virtual const QCursor & getCursor() const =0
rviz::InteractiveObject::~InteractiveObject
virtual ~InteractiveObject()
Definition:
interactive_object.h:51
rviz::InteractiveObjectWPtr
boost::weak_ptr< InteractiveObject > InteractiveObjectWPtr
Definition:
interactive_object.h:59
rviz
Author(s): Dave Hershberger, David Gossow, Josh Faust, William Woodall
autogenerated on Fri Aug 2 2024 08:43:09