#include <point_visual.h>
Definition at line 19 of file point_visual.h.
◆ PointStampedVisual()
rviz::PointStampedVisual::PointStampedVisual |
( |
Ogre::SceneManager * |
scene_manager, |
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Ogre::SceneNode * |
parent_node |
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) |
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◆ ~PointStampedVisual()
rviz::PointStampedVisual::~PointStampedVisual |
( |
| ) |
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virtual |
◆ getRainbowColor()
void rviz::PointStampedVisual::getRainbowColor |
( |
float |
value, |
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Ogre::ColourValue & |
color |
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) |
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◆ setColor()
void rviz::PointStampedVisual::setColor |
( |
float |
r, |
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float |
g, |
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float |
b, |
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float |
a |
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) |
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◆ setFrameOrientation()
void rviz::PointStampedVisual::setFrameOrientation |
( |
const Ogre::Quaternion & |
orientation | ) |
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◆ setFramePosition()
void rviz::PointStampedVisual::setFramePosition |
( |
const Ogre::Vector3 & |
position | ) |
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◆ setMessage()
void rviz::PointStampedVisual::setMessage |
( |
const geometry_msgs::PointStamped::ConstPtr & |
msg | ) |
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◆ setRadius()
void rviz::PointStampedVisual::setRadius |
( |
float |
r | ) |
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◆ frame_node_
Ogre::SceneNode* rviz::PointStampedVisual::frame_node_ |
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private |
◆ point_
◆ radius_
float rviz::PointStampedVisual::radius_ |
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private |
◆ scene_manager_
Ogre::SceneManager* rviz::PointStampedVisual::scene_manager_ |
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private |
The documentation for this class was generated from the following files:
rviz
Author(s): Dave Hershberger, David Gossow, Josh Faust, William Woodall
autogenerated on Fri Aug 2 2024 08:43:11