Public Member Functions | Protected Slots | Protected Member Functions | Protected Attributes | Static Protected Attributes | List of all members
rviz::FPSViewController Class Reference

A first-person camera, controlled by yaw, pitch, roll, and position. More...

#include <fps_view_controller.h>

Inheritance diagram for rviz::FPSViewController:
Inheritance graph
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Public Member Functions

 FPSViewController ()
 
void handleMouseEvent (ViewportMouseEvent &event) override
 
void lookAt (const Ogre::Vector3 &point) override
 This should be implemented in each subclass to aim the camera at the given point in space (relative to the fixed frame). More...
 
void mimic (ViewController *source_view) override
 Configure the settings of this view controller to give, as much as possible, a similar view as that given by the source_view. More...
 
void move (float x, float y, float z)
 
void onInitialize () override
 Do subclass-specific initialization. Called by ViewController::initialize after context_ and camera_ are set. Default implementation does nothing. More...
 
void reset () override
 
void rotate (float yaw, float pitch, float roll)
 
 ~FPSViewController () override=default
 
- Public Member Functions inherited from rviz::FramePositionTrackingViewController
 FramePositionTrackingViewController ()
 
void mimic (ViewController *source_view) override
 Configure the settings of this view controller to give, as much as possible, a similar view as that given by the source_view. More...
 
void onActivate () override
 called by activate(). More...
 
void onInitialize () override
 Do subclass-specific initialization. More...
 
void update (float dt, float ros_dt) override
 Called at 30Hz by ViewManager::update() while this view is active. Override with code that needs to run repeatedly. More...
 
 ~FramePositionTrackingViewController () override
 
- Public Member Functions inherited from rviz::ViewController
void activate ()
 Called by RenderPanel when this view controller is about to be used. More...
 
void emitConfigChanged ()
 Subclasses should call this whenever a change is made which would change the results of toString(). More...
 
Ogre::Camera * getCamera () const
 
virtual QString getClassId () const
 Return the class identifier which was used to create this instance. This version just returns whatever was set with setClassId(). More...
 
virtual QCursor getCursor ()
 
QVariant getViewData (int column, int role) const override
 Overridden from Property to give a different background color and bold font if this view is active. More...
 
Qt::ItemFlags getViewFlags (int column) const override
 Overridden from Property to make this draggable if it is not active. More...
 
virtual void handleKeyEvent (QKeyEvent *event, RenderPanel *panel)
 Called by MoveTool and InteractionTool when keyboard events are passed to them. More...
 
void initialize (DisplayContext *context)
 Do all setup that can't be done in the constructor. More...
 
bool isActive () const
 
void load (const Config &config) override
 Load the value of this property and/or its children from the given Config reference. More...
 
void lookAt (float x, float y, float z)
 Convenience function which calls lookAt(Ogre::Vector3). More...
 
void save (Config config) const override
 Write the value of this property and/or its children into the given Config reference. More...
 
virtual void setClassId (const QString &class_id)
 Set the class identifier used to create this instance. Typically this will be set by the factory object which created it. More...
 
virtual void transitionFrom (ViewController *previous_view)
 Called by ViewManager when this ViewController is being made current. More...
 
 ViewController ()
 
 ~ViewController () override
 
- Public Member Functions inherited from rviz::Property
virtual void addChild (Property *child, int index=-1)
 Add a child property. More...
 
PropertychildAt (int index) const
 Return the child Property with the given index, or NULL if the index is out of bounds or if the child at that index is not a Property. More...
 
virtual PropertychildAtUnchecked (int index) const
 Return the child Property with the given index, without checking whether the index is within bounds. More...
 
virtual void collapse ()
 Collapse (hide the children of) this Property. More...
 
template<typename Func >
std::enable_if<!QtPrivate::FunctionPointer< Func >::IsPointerToMemberFunction, QMetaObject::Connection >::type connect (const QObject *context, Func &&slot, Qt::ConnectionType type=Qt::AutoConnection)
 Connect changed() signal to given slot functor, considering context. More...
 
QMetaObject::Connection connect (const QObject *receiver, const char *slot, Qt::ConnectionType type=Qt::AutoConnection)
 Connect changed() signal to given slot of receiver. More...
 
template<typename Func , typename R >
std::enable_if< QtPrivate::FunctionPointer< Func >::IsPointerToMemberFunction, QMetaObject::Connection >::type connect (const R *receiver, Func &&slot, Qt::ConnectionType type=Qt::AutoConnection)
 Connect changed() signal to given slot member function of receiver object. More...
 
template<typename Func >
std::enable_if<!QtPrivate::FunctionPointer< Func >::IsPointerToMemberFunction, QMetaObject::Connection >::type connect (Func &&slot, Qt::ConnectionType type=Qt::AutoConnection)
 Connect changed() signal to given slot functor, using this as context. More...
 
bool contains (Property *possible_child) const
 Return true if the list of children includes possible_child, false if not. More...
 
virtual QWidget * createEditor (QWidget *parent, const QStyleOptionViewItem &option)
 Create an editor widget to edit the value of this property. More...
 
virtual void expand ()
 Expand (show the children of) this Property. More...
 
virtual QString getDescription () const
 Return the description. More...
 
virtual bool getDisableChildren ()
 If true, the children of this property should set their ItemIsEnabled flag to false. More...
 
virtual bool getHidden () const
 Return the hidden/shown state. True means hidden, false means visible. More...
 
virtual QIcon getIcon () const
 
PropertyTreeModelgetModel () const
 Return the model managing this Property and its childrent. More...
 
virtual QString getName () const
 Return the name of this Property as a QString. More...
 
std::string getNameStd () const
 Return the name of this Property as a std::string. More...
 
PropertygetParent () const
 Return the parent Property. More...
 
virtual bool getReadOnly () const
 Return the read-only-ness of this property. More...
 
virtual QVariant getValue () const
 Return the value of this Property as a QVariant. If the value has never been set, an invalid QVariant is returned. More...
 
void hide ()
 Hide this Property in any PropertyTreeWidgets. More...
 
void insertChildSorted (Property *child)
 Insert a child property, sorted by name. More...
 
bool isAncestorOf (Property *possible_child) const
 Returns true if this is an ancestor of possible_child, meaning is the parent or parent of parent etc. More...
 
virtual void moveChild (int from_index, int to_index)
 Move the child at from_index to to_index. More...
 
virtual int numChildren () const
 Return the number of child objects (Property or otherwise). More...
 
virtual bool paint (QPainter *painter, const QStyleOptionViewItem &option) const
 Hook to provide custom painting of the value data (right-hand column) in a subclass. More...
 
template<typename Func , typename P >
 Property (const QString &name, const QVariant &default_value, const QString &description, P *parent, Func &&changed_slot)
 
template<typename Func , typename R >
 Property (const QString &name, const QVariant &default_value, const QString &description, Property *parent, Func &&changed_slot, const R *receiver)
 
 Property (const QString &name=QString(), const QVariant &default_value=QVariant(), const QString &description=QString(), Property *parent=nullptr)
 Constructor. More...
 
virtual void removeChildren (int start_index=0, int count=-1)
 Remove and delete some or all child Properties. Does not change the value of this Property. More...
 
int rowNumberInParent () const
 Return the row number of this property within its parent, or -1 if it has no parent. More...
 
virtual void setDescription (const QString &description)
 Set the description. More...
 
virtual void setHidden (bool hidden)
 Hide or show this property in any PropertyTreeWidget viewing its parent. More...
 
virtual void setIcon (const QIcon &icon)
 Set the icon to be displayed next to the property. More...
 
void setModel (PropertyTreeModel *model)
 Set the model managing this Property and all its child properties, recursively. More...
 
virtual void setName (const QString &name)
 Set the name. More...
 
void setParent (Property *new_parent)
 Set parent property, without telling the parent. More...
 
virtual void setReadOnly (bool read_only)
 Prevent or allow users to edit this property from a PropertyTreeWidget. More...
 
void setShouldBeSaved (bool save)
 If save is false, neither the property nor its children will get saved. If true (the default), the property itself will only get saved if it is not read-only; children will get saved in any case (according to their save + read-only flags). More...
 
virtual bool setValue (const QVariant &new_value)
 Set the new value for this property. Returns true if the new value is different from the old value, false if same. More...
 
bool shouldBeSaved () const
 Returns true if the property has data worth saving. More...
 
void show ()
 Show this Property in any PropertyTreeWidgets. More...
 
virtual PropertysubProp (const QString &sub_name)
 Return the first child Property with the given name, or the FailureProperty if no child has the name. More...
 
PropertytakeChild (Property *child)
 Remove a given child object and return a pointer to it. More...
 
virtual PropertytakeChildAt (int index)
 Take a child out of the child list, but don't destroy it. More...
 
 ~Property () override
 Destructor. Removes this property from its parent's list of children. More...
 

Protected Slots

virtual void changedOrientation ()
 
virtual void changedPosition ()
 
- Protected Slots inherited from rviz::FramePositionTrackingViewController
virtual void updateTargetFrame ()
 Called when Target Frame property changes while view is active. Purpose is to change values in the view controller (like a position offset) such that the actual viewpoint does not change. Calls updateTargetSceneNode() and onTargetFrameChanged(). More...
 

Protected Member Functions

Ogre::Quaternion getOrientation (float yaw, float pitch, float roll)
 yield camera orientation for given Euler angles More...
 
void onTargetFrameChanged (const Ogre::Vector3 &old_reference_position, const Ogre::Quaternion &old_reference_orientation) override
 Override to implement the change in properties which nullifies the change in target frame. More...
 
void resetRoll ()
 zero roll angle More...
 
void setPropertiesFromCamera ()
 set yaw, pitch, roll, position properties from camera More...
 
- Protected Member Functions inherited from rviz::FramePositionTrackingViewController
bool getNewTransform ()
 
virtual void updateTargetSceneNode ()
 Update the position of the target_scene_node_ from the TF frame specified in the Target Frame property. More...
 
- Protected Member Functions inherited from rviz::ViewController
void setCursor (CursorType cursor_type)
 
void setCursor (QCursor cursor)
 
void setStatus (const QString &message)
 
- Protected Member Functions inherited from rviz::Property
void loadValue (const Config &config)
 Load the value of this property specifically, not including children. More...
 

Protected Attributes

FloatPropertypitch_property_
 The camera's pitch (rotation around the y-axis), in radians. More...
 
VectorPropertyposition_property_
 The camera's position. More...
 
FloatPropertyroll_property_
 The camera's roll (rotation around the x-axis), in radians. More...
 
FloatPropertyyaw_property_
 The camera's yaw (rotation around the z-axis), in radians. More...
 
- Protected Attributes inherited from rviz::FramePositionTrackingViewController
Ogre::Quaternion reference_orientation_
 
Ogre::Vector3 reference_position_
 
TfFramePropertytarget_frame_property_
 
Ogre::SceneNode * target_scene_node_
 
- Protected Attributes inherited from rviz::ViewController
Ogre::Camera * camera_
 
DisplayContextcontext_
 
QCursor cursor_
 
BoolPropertyinvert_z_
 
bool is_active_
 
FloatPropertynear_clip_property_
 
BoolPropertystereo_enable_
 
FloatPropertystereo_eye_separation_
 
BoolPropertystereo_eye_swap_
 
FloatPropertystereo_focal_distance_
 
- Protected Attributes inherited from rviz::Property
bool child_indexes_valid_
 True if row_number_within_parent_ of all children is valid, false if not. More...
 
QIcon icon_
 
PropertyTreeModelmodel_
 Pointer to the PropertyTreeModel managing this property tree. More...
 
QVariant value_
 This is the central property value. If you set it directly in a subclass, do so with care because many things depend on the aboutToChange() and changed() events emitted by setValue(). More...
 

Static Protected Attributes

static const Ogre::Quaternion ROBOT_TO_CAMERA_ROTATION
 

Additional Inherited Members

- Signals inherited from rviz::ViewController
void configChanged ()
 
- Signals inherited from rviz::Property
void aboutToChange ()
 Emitted by setValue() just before the value has changed. More...
 
void changed ()
 Emitted by setValue() just after the value has changed. More...
 
void childListChanged (Property *this_property)
 Emitted after insertions and deletions of child Properties. More...
 
- Static Public Member Functions inherited from rviz::ViewController
static QString formatClassId (const QString &class_id)
 
- Protected Types inherited from rviz::ViewController
enum  CursorType {
  Default, Rotate2D, Rotate3D, MoveXY,
  MoveZ, Zoom, Crosshair
}
 

Detailed Description

A first-person camera, controlled by yaw, pitch, roll, and position.

Definition at line 41 of file fps_view_controller.h.

Constructor & Destructor Documentation

◆ FPSViewController()

rviz::FPSViewController::FPSViewController ( )

Definition at line 50 of file fps_view_controller.cpp.

◆ ~FPSViewController()

rviz::FPSViewController::~FPSViewController ( )
overridedefault

Member Function Documentation

◆ changedOrientation

void rviz::FPSViewController::changedOrientation ( )
protectedvirtualslot

Definition at line 237 of file fps_view_controller.cpp.

◆ changedPosition

void rviz::FPSViewController::changedPosition ( )
protectedvirtualslot

Definition at line 206 of file fps_view_controller.cpp.

◆ getOrientation()

Ogre::Quaternion rviz::FPSViewController::getOrientation ( float  yaw,
float  pitch,
float  roll 
)
protected

yield camera orientation for given Euler angles

Definition at line 160 of file fps_view_controller.cpp.

◆ handleMouseEvent()

void rviz::FPSViewController::handleMouseEvent ( ViewportMouseEvent event)
overridevirtual

Reimplemented from rviz::ViewController.

Reimplemented in rviz::FrameViewController.

Definition at line 105 of file fps_view_controller.cpp.

◆ lookAt()

void rviz::FPSViewController::lookAt ( const Ogre::Vector3 &  point)
overridevirtual

This should be implemented in each subclass to aim the camera at the given point in space (relative to the fixed frame).

Reimplemented from rviz::ViewController.

Definition at line 98 of file fps_view_controller.cpp.

◆ mimic()

void rviz::FPSViewController::mimic ( ViewController source_view)
overridevirtual

Configure the settings of this view controller to give, as much as possible, a similar view as that given by the source_view.

source_view must return a valid Ogre::Camera* from getCamera().

This base class implementation does nothing.

Reimplemented from rviz::ViewController.

Definition at line 89 of file fps_view_controller.cpp.

◆ move()

void rviz::FPSViewController::move ( float  x,
float  y,
float  z 
)

Definition at line 200 of file fps_view_controller.cpp.

◆ onInitialize()

void rviz::FPSViewController::onInitialize ( )
overridevirtual

Do subclass-specific initialization. Called by ViewController::initialize after context_ and camera_ are set. Default implementation does nothing.

Reimplemented from rviz::ViewController.

Reimplemented in rviz::FrameViewController.

Definition at line 73 of file fps_view_controller.cpp.

◆ onTargetFrameChanged()

void rviz::FPSViewController::onTargetFrameChanged ( const Ogre::Vector3 &  ,
const Ogre::Quaternion &   
)
overrideprotectedvirtual

Override to implement the change in properties which nullifies the change in target frame.

See also
updateTargetFrame()

Reimplemented from rviz::FramePositionTrackingViewController.

Reimplemented in rviz::FrameViewController.

Definition at line 194 of file fps_view_controller.cpp.

◆ reset()

void rviz::FPSViewController::reset ( )
overridevirtual

Reset the view controller to some sane initial state, like looking at 0,0,0 from a few meters away.

Implements rviz::ViewController.

Reimplemented in rviz::FrameViewController.

Definition at line 80 of file fps_view_controller.cpp.

◆ resetRoll()

void rviz::FPSViewController::resetRoll ( )
protected

zero roll angle

Definition at line 186 of file fps_view_controller.cpp.

◆ rotate()

void rviz::FPSViewController::rotate ( float  yaw,
float  pitch,
float  roll 
)

Definition at line 229 of file fps_view_controller.cpp.

◆ setPropertiesFromCamera()

void rviz::FPSViewController::setPropertiesFromCamera ( )
protected

set yaw, pitch, roll, position properties from camera

Definition at line 169 of file fps_view_controller.cpp.

Member Data Documentation

◆ pitch_property_

FloatProperty* rviz::FPSViewController::pitch_property_
protected

The camera's pitch (rotation around the y-axis), in radians.

Definition at line 72 of file fps_view_controller.h.

◆ position_property_

VectorProperty* rviz::FPSViewController::position_property_
protected

The camera's position.

Definition at line 74 of file fps_view_controller.h.

◆ ROBOT_TO_CAMERA_ROTATION

const Ogre::Quaternion rviz::FPSViewController::ROBOT_TO_CAMERA_ROTATION
staticprotected
Initial value:
=
Ogre::Quaternion(Ogre::Radian(-Ogre::Math::HALF_PI), Ogre::Vector3::UNIT_Y) *
Ogre::Quaternion(Ogre::Radian(-Ogre::Math::HALF_PI), Ogre::Vector3::UNIT_Z)

Definition at line 69 of file fps_view_controller.h.

◆ roll_property_

FloatProperty* rviz::FPSViewController::roll_property_
protected

The camera's roll (rotation around the x-axis), in radians.

Definition at line 73 of file fps_view_controller.h.

◆ yaw_property_

FloatProperty* rviz::FPSViewController::yaw_property_
protected

The camera's yaw (rotation around the z-axis), in radians.

Definition at line 71 of file fps_view_controller.h.


The documentation for this class was generated from the following files:


rviz
Author(s): Dave Hershberger, David Gossow, Josh Faust, William Woodall
autogenerated on Fri Aug 2 2024 08:43:10