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33 #include <OgreSceneManager.h>
34 #include <OgreSceneNode.h>
36 #include <OgreQuaternion.h>
43 Ogre::SceneNode* parent_node,
61 set(shaft_length, shaft_diameter, head_length, head_diameter);
74 void Arrow::set(
float shaft_length,
float shaft_diameter,
float head_length,
float head_diameter)
76 shaft_->
setScale(Ogre::Vector3(shaft_diameter, shaft_length, shaft_diameter));
79 head_->
setScale(Ogre::Vector3(head_diameter, head_length, head_diameter));
91 setColor(Ogre::ColourValue(r, g, b, a));
123 scene_node_->setOrientation(orientation * Ogre::Quaternion(Ogre::Degree(-90), Ogre::Vector3::UNIT_X));
128 if (!direction.isZeroLength())
130 setOrientation(Ogre::Vector3::NEGATIVE_UNIT_Z.getRotationTo(direction));
137 scene_node_->setScale(Ogre::Vector3(scale.z, scale.x, scale.y));
void set(float shaft_length, float shaft_diameter, float head_length, float head_diameter)
Set the parameters for this arrow.
void setColor(float r, float g, float b, float a) override
Set the color of the object. Values are in the range [0, 1].
Ogre::SceneNode * scene_node_
Shape * shaft_
Cylinder used for the shaft of the arrow.
const Ogre::Quaternion & getOrientation() override
Get the local orientation of this object.
void setOrientation(const Ogre::Quaternion &orientation) override
Set the orientation.
Ogre::SceneManager * scene_manager_
Ogre scene manager this object is part of.
void setUserData(const Ogre::Any &data) override
Sets user data on all ogre objects we own.
void setHeadColor(float r, float g, float b, float a=1.0f)
Set the color of the arrow's head. Values are in the range [0, 1].
void setOffset(const Ogre::Vector3 &offset)
Set the offset for this shape.
void setUserData(const Ogre::Any &data) override
Sets user data on all ogre objects we own.
void setDirection(const Ogre::Vector3 &direction)
Set the direction of the arrow.
void setShaftColor(float r, float g, float b, float a=1.0f)
Set the color of the arrow's shaft. Values are in the range [0, 1].
Base class for visible objects, providing a minimal generic interface.
void setPosition(const Ogre::Vector3 &position) override
Set the position of the base of the arrow.
Arrow(Ogre::SceneManager *scene_manager, Ogre::SceneNode *parent_node=nullptr, float shaft_length=1.0f, float shaft_diameter=0.1f, float head_length=0.3f, float head_diameter=0.2f)
Constructor.
void setScale(const Ogre::Vector3 &scale) override
Set the scale of the object. Always relative to the identity orientation of the object.
Shape * head_
Cone used for the head of the arrow.
void setColor(float r, float g, float b, float a) override
Set the color of this arrow. Sets both the head and shaft color to the same value....
void setPosition(const Ogre::Vector3 &position) override
Set the position of this object.
const Ogre::Vector3 & getPosition() override
Get the local position of this object.
void setScale(const Ogre::Vector3 &scale) override
Set the scale of the object. Always relative to the identity orientation of the object.
rviz
Author(s): Dave Hershberger, David Gossow, Josh Faust, William Woodall
autogenerated on Fri Aug 2 2024 08:43:09