app
android
jni
tango-gl
grid.cpp
Go to the documentation of this file.
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/*
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* Copyright 2014 Google Inc. All Rights Reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "
tango-gl/grid.h
"
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namespace
tango_gl
{
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// Initialize Grid with x and y grid count,
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// qx, quantity in x
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// qy, quantity in y.
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Grid::Grid
(
float
density
,
int
qx,
int
qy) :
Line
(1.0
f
, GL_LINES) {
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SetShader
();
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// 3 float in 1 vertex, 2 vertices form a line.
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// Horizontal line and vertical line forms the grid.
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float
width =
density
* qx / 2;
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float
height =
density
* qy / 2;
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// Horizontal line.
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for
(
int
i
= 0;
i
< (qy + 1);
i
++) {
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for
(
int
j
= 0;
j
< (qx + 1);
j
++) {
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vec_vertices_
.push_back(
glm::vec3
(-width +
j
*
density
, 0.0
f
, -height +
i
*
density
));
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vec_vertices_
.push_back(
glm::vec3
(-width+ + (
j
+1)*
density
, 0.0f, -height +
i
*
density
));
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}
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}
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for
(
int
i
= 0;
i
< (qx + 1);
i
++) {
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for
(
int
j
= 0;
j
< (qy + 1);
j
++) {
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vec_vertices_
.push_back(
glm::vec3
(-width +
i
*
density
, 0.0
f
, -height +
j
*
density
));
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vec_vertices_
.push_back(
glm::vec3
(-width +
i
*
density
, 0.0
f
, -height + (
j
+1)*
density
));
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}
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}
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}
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}
// namespace tango_gl
tango_gl::Line
Definition:
line.h:23
grid.h
glm::detail::tvec3
Definition:
type_mat.hpp:37
tango_gl::Grid::Grid
Grid(float density=1.0f, int qx=50, int qy=50)
Definition:
grid.cpp:24
j
std::ptrdiff_t j
density
f
Point2(* f)(const Point3 &, OptionalJacobian< 2, 3 >)
tango_gl::DrawableObject::SetShader
void SetShader()
Definition:
drawable_object.cpp:22
tango_gl
Definition:
axis.cpp:20
tango_gl::Line::vec_vertices_
std::vector< glm::vec3 > vec_vertices_
Definition:
line.h:34
i
int i
rtabmap
Author(s): Mathieu Labbe
autogenerated on Thu Jul 25 2024 02:50:11