#include <GL/gl3w.h>#include <GLFW/glfw3.h>#include <iostream>#include <atomic>#include <chrono>#include <unistd.h>#include "quori_face/Window.hpp"#include "quori_face/WindowManager.hpp"#include "quori_face/Shader.hpp"#include "quori_face/Program.hpp"#include "quori_face/Texture.hpp"#include "quori_face/PixelBufferObject.hpp"#include "quori_face/transform.hpp"#include "quori_face/gl.hpp"#include "geometry.hpp"#include "shader/frag.hpp"#include "shader/vertex.hpp"#include <opencv2/imgcodecs.hpp>#include <opencv2/imgproc.hpp>#include <opencv2/photo.hpp>#include <image_transport/image_transport.h>#include <sensor_msgs/image_encodings.h>#include <cv_bridge/cv_bridge.h>#include <unordered_map>#include <ros/ros.h>#include <ros/package.h>#include <boost/optional.hpp>#include <fstream>#include <dynamic_reconfigure/server.h>#include <quori_face/CalibrationConfig.h>#include <yaml-cpp/yaml.h>#include "trace.hpp"#include "param.hpp"
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