#include <Shader.hpp>
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| Shader (const std::uint32_t handle) |
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Definition at line 11 of file Shader.hpp.
◆ ConstPtr
◆ Ptr
◆ Type
Enumerator |
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Vertex | |
Fragment | |
Definition at line 14 of file Shader.hpp.
◆ ~Shader()
◆ Shader()
Shader::Shader |
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const std::uint32_t |
handle | ) |
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private |
◆ compile() [1/2]
◆ compile() [2/2]
Shader::Ptr Shader::compile |
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const Type |
type, |
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const std::uint8_t *const |
buffer, |
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const std::size_t |
length |
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) |
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static |
◆ getHandle()
std::uint32_t Shader::getHandle |
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| ) |
const |
- Returns
- The underlying OpenGL handle
Definition at line 72 of file Shader.cpp.
◆ handle_
std::uint32_t quori_face::Shader::handle_ |
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private |
The documentation for this class was generated from the following files: