include
pinocchio
multibody
instance-filter.hpp
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//
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// Copyright (c) 2022 INRIA
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//
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#ifndef __pinocchio_multibody_instance_filter_hpp__
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#define __pinocchio_multibody_instance_filter_hpp__
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#include <vector>
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namespace
pinocchio
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{
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template
<
typename
T>
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struct
InstanceFilterBase
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{
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virtual
bool
operator()
(
const
T
& obj)
const
= 0;
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template
<
typename
Allocator>
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std::vector<size_t>
apply
(
const
std::vector<T, Allocator> & object_vector)
const
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{
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std::vector<size_t>
res
;
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res
.reserve(object_vector.size());
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for
(
size_t
k = 0; k < object_vector.size(); ++k)
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{
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if
((*
this
)(object_vector[k]))
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res
.push_back(k);
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}
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res
.reserve(
res
.size());
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return
res
;
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}
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};
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}
// namespace pinocchio
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#endif // #ifndef __pinocchio_multibody_instance_filter_hpp__
simulation-contact-dynamics.T
int T
Definition:
simulation-contact-dynamics.py:89
pinocchio::res
ReturnType res
Definition:
spatial/classic-acceleration.hpp:57
pinocchio::InstanceFilterBase
Instance filter base class.
Definition:
instance-filter.hpp:15
pinocchio::InstanceFilterBase::apply
std::vector< size_t > apply(const std::vector< T, Allocator > &object_vector) const
Apply the filter on the given vector of objects and returns the list of indexes of the objects matchi...
Definition:
instance-filter.hpp:35
pinocchio::InstanceFilterBase::operator()
virtual bool operator()(const T &obj) const =0
Returns true if the input obj matches the filter conditions.
pinocchio
Main pinocchio namespace.
Definition:
timings.cpp:27
pinocchio
Author(s):
autogenerated on Thu Dec 19 2024 03:41:29