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src
extern
QGLViewer
VRender
NVector3.cpp
Go to the documentation of this file.
1
/*
2
This file is part of the VRender library.
3
Copyright (C) 2005 Cyril Soler (Cyril.Soler@imag.fr)
4
Version 1.0.0, released on June 27, 2005.
5
6
http://artis.imag.fr/Members/Cyril.Soler/VRender
7
8
VRender is free software; you can redistribute it and/or modify
9
it under the terms of the GNU General Public License as published by
10
the Free Software Foundation; either version 2 of the License, or
11
(at your option) any later version.
12
13
VRender is distributed in the hope that it will be useful,
14
but WITHOUT ANY WARRANTY; without even the implied warranty of
15
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16
GNU General Public License for more details.
17
18
You should have received a copy of the GNU General Public License
19
along with VRender; if not, write to the Free Software Foundation, Inc.,
20
51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
21
*/
22
23
/****************************************************************************
24
25
Copyright (C) 2002-2014 Gilles Debunne. All rights reserved.
26
27
This file is part of the QGLViewer library version 2.6.3.
28
29
http://www.libqglviewer.com - contact@libqglviewer.com
30
31
This file may be used under the terms of the GNU General Public License
32
versions 2.0 or 3.0 as published by the Free Software Foundation and
33
appearing in the LICENSE file included in the packaging of this file.
34
In addition, as a special exception, Gilles Debunne gives you certain
35
additional rights, described in the file GPL_EXCEPTION in this package.
36
37
libQGLViewer uses dual licensing. Commercial/proprietary software must
38
purchase a libQGLViewer Commercial License.
39
40
This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
41
WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
42
43
*****************************************************************************/
44
45
#include "
NVector3.h
"
46
#include "
Vector3.h
"
47
48
using namespace
vrender
;
49
50
NVector3::NVector3
(
const
Vector3
&u,
bool
normalization)
51
{
52
setXYZ
(u[0],u[1],u[2],normalization);
53
}
54
/*
55
Vector3 operator+(const NVector3 &u,const Vector3 &v)
56
{
57
return Vector3(u[0]+v[0],u[1]+v[1],u[2]+v[2]);
58
}
59
60
Vector3 operator+(const Vector3 &u,const NVector3 &v)
61
{
62
return Vector3(u[0]+v[0],u[1]+v[1],u[2]+v[2]);
63
}
64
65
Vector3 operator+(const NVector3 &u,const NVector3 &v)
66
{
67
return Vector3(u[0]+v[0],u[1]+v[1],u[2]+v[2]);
68
}
69
70
Vector3 operator-(const NVector3 &u,const Vector3 &v)
71
{
72
return Vector3(u[0]-v[0],u[1]-v[1],u[2]-v[2]);
73
}
74
75
Vector3 operator-(const Vector3 &u,const NVector3 &v)
76
{
77
return Vector3(u[0]-v[0],u[1]-v[1],u[2]-v[2]);
78
}
79
80
Vector3 operator-(const NVector3 &u,const NVector3 &v)
81
{
82
return Vector3(u[0]-v[0],u[1]-v[1],u[2]-v[2]);
83
}
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*/
85
double
vrender::operator*
(
const
NVector3
&u,
const
Vector3
&v)
86
{
87
return
u[0]*v[0] + u[1]*v[1] + u[2]*v[2];
88
}
89
90
double
vrender::operator*
(
const
Vector3
&u,
const
NVector3
&v)
91
{
92
return
u[0]*v[0] + u[1]*v[1] + u[2]*v[2];
93
}
94
/*
95
double operator*(const NVector3 &u,const NVector3 &v)
96
{
97
return u[0]*v[0] + u[1]*v[1] + u[2]*v[2];
98
}
99
100
Vector3 operator*(double r,const NVector3 &u)
101
{
102
return Vector3(r*u[0],r*u[1],r*u[2]);
103
}
104
105
Vector3 operator/(const NVector3 &u,double r)
106
{
107
return Vector3(u[0]/r,u[1]/r,u[2]/r);
108
}
109
110
111
Vector3 operator^(const NVector3 &u,const Vector3 &v)
112
{
113
return Vector3( u[1]*v[2]-u[2]*v[1],
114
u[2]*v[0]-u[0]*v[2],
115
u[0]*v[1]-u[1]*v[0]);
116
}
117
118
Vector3 operator^(const Vector3 &u,const NVector3 &v)
119
{
120
return Vector3( u[1]*v[2]-u[2]*v[1],
121
u[2]*v[0]-u[0]*v[2],
122
u[0]*v[1]-u[1]*v[0]);
123
}
124
125
Vector3 operator^(const NVector3 &u,const NVector3 &v)
126
{
127
return Vector3( u[1]*v[2]-u[2]*v[1],
128
u[2]*v[0]-u[0]*v[2],
129
u[0]*v[1]-u[1]*v[0]);
130
}
131
*/
132
// -----------------------------------------------------------------------------
134
NVector3::NVector3
()
135
{
136
_n
[0] = 1.0;
137
_n
[1] = 0.0;
138
_n
[2] = 0.0;
139
}
140
141
// -----------------------------------------------------------------------------
143
NVector3::NVector3
(
const
NVector3
& u)
144
{
145
_n
[0] = u.
_n
[0] ;
146
_n
[1] = u.
_n
[1] ;
147
_n
[2] = u.
_n
[2] ;
148
}
149
// -----------------------------------------------------------------------------
151
void
NVector3::setXYZ
(
double
x,
double
y,
double
z,
bool
normalization)
152
{
153
_n
[0] =
x
;
154
_n
[1] =
y
;
155
_n
[2] =
z
;
156
if
( normalization )
normalize
();
157
}
158
159
// -----------------------------------------------------------------------------
161
NVector3
&
NVector3::operator=
(
const
NVector3
& u)
162
{
163
if
( &u !=
this
)
164
{
165
_n
[0] = u[0];
166
_n
[1] = u[1];
167
_n
[2] = u[2];
168
}
169
return
*
this
;
170
}
171
// -----------------------------------------------------------------------------
173
std::ostream&
operator<<
(std::ostream& out,
const
NVector3
& u)
174
{
175
out << u[0] <<
" "
<< u[1] <<
" "
<< u[2];
176
return
out;
177
}
178
179
// -----------------------------------------------------------------------------
183
void
NVector3::normalize
()
184
{
185
double
n =
_n
[0]*
_n
[0]+
_n
[1]*
_n
[1]+
_n
[2]*
_n
[2] ;
186
187
if
( n > 0.0 )
188
{
189
_n
[0] /= n;
190
_n
[1] /= n;
191
_n
[2] /= n;
192
}
193
else
194
throw
std::runtime_error(
"Attempt to normalize a null 3D vector."
) ;
195
}
196
vrender::NVector3::setXYZ
void setXYZ(double x, double y, double z, bool normalization=true)
Writing X,Y and Z coordinates.
Definition:
NVector3.cpp:151
vrender::NVector3::z
double z() const
Definition:
NVector3.h:89
vrender::NVector3::NVector3
NVector3()
Default constructor (the default normalized vector is (1,0,0))
Definition:
NVector3.cpp:134
vrender::NVector3
Definition:
NVector3.h:75
vrender::NVector3::operator=
NVector3 & operator=(const NVector3 &u)
Assignment.
Definition:
NVector3.cpp:161
vrender::NVector3::y
double y() const
Definition:
NVector3.h:88
vrender::NVector3::x
double x() const
Definition:
NVector3.h:87
operator<<
std::ostream & operator<<(std::ostream &out, const NVector3 &u)
Out stream override: prints the 3 normalized vector components.
Definition:
NVector3.cpp:173
vrender::Vector3
Definition:
Vector3.h:58
vrender::NVector3::_n
double _n[3]
normalized vector
Definition:
NVector3.h:134
vrender
Definition:
AxisAlignedBox.h:48
Vector3.h
vrender::NVector3::normalize
void normalize()
Definition:
NVector3.cpp:183
NVector3.h
operator*
Vector2 operator*(double r, const Vector2 &u)
Left multiplication by a real value.
Definition:
Vector2.cpp:102
octovis
Author(s): Kai M. Wurm
, Armin Hornung
autogenerated on Mon Apr 21 2025 02:39:54