externals
box2d
src
dynamics
b2_polygon_circle_contact.cpp
Go to the documentation of this file.
1
// MIT License
2
3
// Copyright (c) 2019 Erin Catto
4
5
// Permission is hereby granted, free of charge, to any person obtaining a copy
6
// of this software and associated documentation files (the "Software"), to deal
7
// in the Software without restriction, including without limitation the rights
8
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9
// copies of the Software, and to permit persons to whom the Software is
10
// furnished to do so, subject to the following conditions:
11
12
// The above copyright notice and this permission notice shall be included in all
13
// copies or substantial portions of the Software.
14
15
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21
// SOFTWARE.
22
23
#include "
b2_polygon_circle_contact.h
"
24
25
#include "
box2d/b2_block_allocator.h
"
26
#include "
box2d/b2_fixture.h
"
27
28
#include <new>
29
30
b2Contact
*
b2PolygonAndCircleContact::Create
(
b2Fixture
* fixtureA,
int32
,
b2Fixture
* fixtureB,
int32
,
b2BlockAllocator
* allocator)
31
{
32
void
* mem = allocator->
Allocate
(
sizeof
(
b2PolygonAndCircleContact
));
33
return
new
(mem)
b2PolygonAndCircleContact
(fixtureA, fixtureB);
34
}
35
36
void
b2PolygonAndCircleContact::Destroy
(
b2Contact
* contact,
b2BlockAllocator
* allocator)
37
{
38
((
b2PolygonAndCircleContact
*)contact)->~b2PolygonAndCircleContact();
39
allocator->
Free
(contact,
sizeof
(
b2PolygonAndCircleContact
));
40
}
41
42
b2PolygonAndCircleContact::b2PolygonAndCircleContact
(
b2Fixture
* fixtureA,
b2Fixture
* fixtureB)
43
:
b2Contact
(fixtureA, 0, fixtureB, 0)
44
{
45
b2Assert
(
m_fixtureA
->
GetType
() ==
b2Shape::e_polygon
);
46
b2Assert
(
m_fixtureB
->
GetType
() ==
b2Shape::e_circle
);
47
}
48
49
void
b2PolygonAndCircleContact::Evaluate
(
b2Manifold
* manifold,
const
b2Transform
& xfA,
const
b2Transform
& xfB)
50
{
51
b2CollidePolygonAndCircle
( manifold,
52
(
b2PolygonShape
*)
m_fixtureA
->
GetShape
(), xfA,
53
(
b2CircleShape
*)
m_fixtureB
->
GetShape
(), xfB);
54
}
b2PolygonAndCircleContact
Definition:
b2_polygon_circle_contact.h:30
b2BlockAllocator::Free
void Free(void *p, int32 size)
Free memory. This will use b2Free if the size is larger than b2_maxBlockSize.
Definition:
b2_block_allocator.cpp:171
b2Shape::e_polygon
@ e_polygon
Definition:
b2_shape.h:56
b2BlockAllocator::Allocate
void * Allocate(int32 size)
Allocate memory. This will use b2Alloc if the size is larger than b2_maxBlockSize.
Definition:
b2_block_allocator.cpp:111
b2BlockAllocator
Definition:
b2_block_allocator.h:37
b2CircleShape
A solid circle shape.
Definition:
b2_circle_shape.h:30
b2Contact::m_fixtureB
b2Fixture * m_fixtureB
Definition:
b2_contact.h:227
b2_block_allocator.h
b2PolygonAndCircleContact::Create
static b2Contact * Create(b2Fixture *fixtureA, int32 indexA, b2Fixture *fixtureB, int32 indexB, b2BlockAllocator *allocator)
Definition:
b2_polygon_circle_contact.cpp:30
b2Transform
Definition:
b2_math.h:338
b2Contact
Definition:
b2_contact.h:88
b2Contact::m_fixtureA
b2Fixture * m_fixtureA
Definition:
b2_contact.h:226
b2Fixture
Definition:
b2_fixture.h:116
b2PolygonAndCircleContact::Destroy
static void Destroy(b2Contact *contact, b2BlockAllocator *allocator)
Definition:
b2_polygon_circle_contact.cpp:36
b2_fixture.h
b2Manifold
Definition:
b2_collision.h:99
b2CollidePolygonAndCircle
B2_API void b2CollidePolygonAndCircle(b2Manifold *manifold, const b2PolygonShape *polygonA, const b2Transform &xfA, const b2CircleShape *circleB, const b2Transform &xfB)
Compute the collision manifold between a polygon and a circle.
Definition:
b2_collide_circle.cpp:55
b2PolygonAndCircleContact::b2PolygonAndCircleContact
b2PolygonAndCircleContact(b2Fixture *fixtureA, b2Fixture *fixtureB)
Definition:
b2_polygon_circle_contact.cpp:42
b2PolygonShape
Definition:
b2_polygon_shape.h:32
b2_polygon_circle_contact.h
int32
signed int int32
Definition:
b2_types.h:28
b2Fixture::GetType
b2Shape::Type GetType() const
Definition:
b2_fixture.h:253
b2Shape::e_circle
@ e_circle
Definition:
b2_shape.h:54
b2Assert
#define b2Assert(A)
Definition:
b2_common.h:37
b2PolygonAndCircleContact::Evaluate
void Evaluate(b2Manifold *manifold, const b2Transform &xfA, const b2Transform &xfB) override
Evaluate this contact with your own manifold and transforms.
Definition:
b2_polygon_circle_contact.cpp:49
b2Fixture::GetShape
b2Shape * GetShape()
Definition:
b2_fixture.h:258
mvsim
Author(s):
autogenerated on Wed May 28 2025 02:13:07