b2_edge_polygon_contact.cpp
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1 // MIT License
2 
3 // Copyright (c) 2019 Erin Catto
4 
5 // Permission is hereby granted, free of charge, to any person obtaining a copy
6 // of this software and associated documentation files (the "Software"), to deal
7 // in the Software without restriction, including without limitation the rights
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12 // The above copyright notice and this permission notice shall be included in all
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22 
24 
26 #include "box2d/b2_fixture.h"
27 
28 #include <new>
29 
31 {
32  void* mem = allocator->Allocate(sizeof(b2EdgeAndPolygonContact));
33  return new (mem) b2EdgeAndPolygonContact(fixtureA, fixtureB);
34 }
35 
37 {
38  ((b2EdgeAndPolygonContact*)contact)->~b2EdgeAndPolygonContact();
39  allocator->Free(contact, sizeof(b2EdgeAndPolygonContact));
40 }
41 
43 : b2Contact(fixtureA, 0, fixtureB, 0)
44 {
47 }
48 
50 {
51  b2CollideEdgeAndPolygon( manifold,
54 }
b2EdgeShape
Definition: b2_edge_shape.h:32
b2BlockAllocator::Free
void Free(void *p, int32 size)
Free memory. This will use b2Free if the size is larger than b2_maxBlockSize.
Definition: b2_block_allocator.cpp:171
b2EdgeAndPolygonContact
Definition: b2_edge_polygon_contact.h:30
b2EdgeAndPolygonContact::Evaluate
void Evaluate(b2Manifold *manifold, const b2Transform &xfA, const b2Transform &xfB) override
Evaluate this contact with your own manifold and transforms.
Definition: b2_edge_polygon_contact.cpp:49
b2EdgeAndPolygonContact::Destroy
static void Destroy(b2Contact *contact, b2BlockAllocator *allocator)
Definition: b2_edge_polygon_contact.cpp:36
b2Shape::e_polygon
@ e_polygon
Definition: b2_shape.h:56
b2BlockAllocator::Allocate
void * Allocate(int32 size)
Allocate memory. This will use b2Alloc if the size is larger than b2_maxBlockSize.
Definition: b2_block_allocator.cpp:111
b2BlockAllocator
Definition: b2_block_allocator.h:37
b2_edge_polygon_contact.h
b2Contact::m_fixtureB
b2Fixture * m_fixtureB
Definition: b2_contact.h:227
b2_block_allocator.h
b2EdgeAndPolygonContact::b2EdgeAndPolygonContact
b2EdgeAndPolygonContact(b2Fixture *fixtureA, b2Fixture *fixtureB)
Definition: b2_edge_polygon_contact.cpp:42
b2Transform
Definition: b2_math.h:338
b2Contact
Definition: b2_contact.h:88
b2EdgeAndPolygonContact::Create
static b2Contact * Create(b2Fixture *fixtureA, int32 indexA, b2Fixture *fixtureB, int32 indexB, b2BlockAllocator *allocator)
Definition: b2_edge_polygon_contact.cpp:30
b2Shape::e_edge
@ e_edge
Definition: b2_shape.h:55
b2Contact::m_fixtureA
b2Fixture * m_fixtureA
Definition: b2_contact.h:226
b2Fixture
Definition: b2_fixture.h:116
b2CollideEdgeAndPolygon
B2_API void b2CollideEdgeAndPolygon(b2Manifold *manifold, const b2EdgeShape *edgeA, const b2Transform &xfA, const b2PolygonShape *circleB, const b2Transform &xfB)
Compute the collision manifold between an edge and a polygon.
Definition: b2_collide_edge.cpp:269
b2_fixture.h
b2Manifold
Definition: b2_collision.h:99
b2PolygonShape
Definition: b2_polygon_shape.h:32
int32
signed int int32
Definition: b2_types.h:28
b2Fixture::GetType
b2Shape::Type GetType() const
Definition: b2_fixture.h:253
b2Assert
#define b2Assert(A)
Definition: b2_common.h:37
b2Fixture::GetShape
b2Shape * GetShape()
Definition: b2_fixture.h:258


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autogenerated on Wed May 28 2025 02:13:07