b2_circle_contact.cpp
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1 // MIT License
2 
3 // Copyright (c) 2019 Erin Catto
4 
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22 
23 #include "b2_circle_contact.h"
25 #include "box2d/b2_body.h"
26 #include "box2d/b2_fixture.h"
29 
30 #include <new>
31 
33 {
34  void* mem = allocator->Allocate(sizeof(b2CircleContact));
35  return new (mem) b2CircleContact(fixtureA, fixtureB);
36 }
37 
39 {
40  ((b2CircleContact*)contact)->~b2CircleContact();
41  allocator->Free(contact, sizeof(b2CircleContact));
42 }
43 
45  : b2Contact(fixtureA, 0, fixtureB, 0)
46 {
49 }
50 
51 void b2CircleContact::Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB)
52 {
53  b2CollideCircles(manifold,
56 }
b2BlockAllocator::Free
void Free(void *p, int32 size)
Free memory. This will use b2Free if the size is larger than b2_maxBlockSize.
Definition: b2_block_allocator.cpp:171
b2_circle_contact.h
b2BlockAllocator::Allocate
void * Allocate(int32 size)
Allocate memory. This will use b2Alloc if the size is larger than b2_maxBlockSize.
Definition: b2_block_allocator.cpp:111
b2BlockAllocator
Definition: b2_block_allocator.h:37
b2CircleShape
A solid circle shape.
Definition: b2_circle_shape.h:30
b2Contact::m_fixtureB
b2Fixture * m_fixtureB
Definition: b2_contact.h:227
b2_block_allocator.h
b2Transform
Definition: b2_math.h:338
b2Contact
Definition: b2_contact.h:88
b2Contact::m_fixtureA
b2Fixture * m_fixtureA
Definition: b2_contact.h:226
b2Fixture
Definition: b2_fixture.h:116
b2CircleContact
Definition: b2_circle_contact.h:30
b2_fixture.h
b2Manifold
Definition: b2_collision.h:99
b2CircleContact::Destroy
static void Destroy(b2Contact *contact, b2BlockAllocator *allocator)
Definition: b2_circle_contact.cpp:38
b2CollideCircles
B2_API void b2CollideCircles(b2Manifold *manifold, const b2CircleShape *circleA, const b2Transform &xfA, const b2CircleShape *circleB, const b2Transform &xfB)
Compute the collision manifold between two circles.
Definition: b2_collide_circle.cpp:27
b2CircleContact::b2CircleContact
b2CircleContact(b2Fixture *fixtureA, b2Fixture *fixtureB)
Definition: b2_circle_contact.cpp:44
b2CircleContact::Evaluate
void Evaluate(b2Manifold *manifold, const b2Transform &xfA, const b2Transform &xfB) override
Evaluate this contact with your own manifold and transforms.
Definition: b2_circle_contact.cpp:51
int32
signed int int32
Definition: b2_types.h:28
b2CircleContact::Create
static b2Contact * Create(b2Fixture *fixtureA, int32 indexA, b2Fixture *fixtureB, int32 indexB, b2BlockAllocator *allocator)
Definition: b2_circle_contact.cpp:32
b2_world_callbacks.h
b2Fixture::GetType
b2Shape::Type GetType() const
Definition: b2_fixture.h:253
b2Shape::e_circle
@ e_circle
Definition: b2_shape.h:54
b2Assert
#define b2Assert(A)
Definition: b2_common.h:37
b2_time_of_impact.h
b2Fixture::GetShape
b2Shape * GetShape()
Definition: b2_fixture.h:258
b2_body.h


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autogenerated on Wed May 28 2025 02:13:06