externals
box2d
src
dynamics
b2_circle_contact.cpp
Go to the documentation of this file.
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// MIT License
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// Copyright (c) 2019 Erin Catto
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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#include "
b2_circle_contact.h
"
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#include "
box2d/b2_block_allocator.h
"
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#include "
box2d/b2_body.h
"
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#include "
box2d/b2_fixture.h
"
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#include "
box2d/b2_time_of_impact.h
"
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#include "
box2d/b2_world_callbacks.h
"
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#include <new>
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b2Contact
*
b2CircleContact::Create
(
b2Fixture
* fixtureA,
int32
,
b2Fixture
* fixtureB,
int32
,
b2BlockAllocator
* allocator)
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{
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void
* mem = allocator->
Allocate
(
sizeof
(
b2CircleContact
));
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return
new
(mem)
b2CircleContact
(fixtureA, fixtureB);
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}
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void
b2CircleContact::Destroy
(
b2Contact
* contact,
b2BlockAllocator
* allocator)
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{
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((
b2CircleContact
*)contact)->~b2CircleContact();
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allocator->
Free
(contact,
sizeof
(
b2CircleContact
));
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}
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b2CircleContact::b2CircleContact
(
b2Fixture
* fixtureA,
b2Fixture
* fixtureB)
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:
b2Contact
(fixtureA, 0, fixtureB, 0)
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{
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b2Assert
(
m_fixtureA
->
GetType
() ==
b2Shape::e_circle
);
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b2Assert
(
m_fixtureB
->
GetType
() ==
b2Shape::e_circle
);
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}
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void
b2CircleContact::Evaluate
(
b2Manifold
* manifold,
const
b2Transform
& xfA,
const
b2Transform
& xfB)
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{
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b2CollideCircles
(manifold,
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(
b2CircleShape
*)
m_fixtureA
->
GetShape
(), xfA,
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(
b2CircleShape
*)
m_fixtureB
->
GetShape
(), xfB);
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}
b2BlockAllocator::Free
void Free(void *p, int32 size)
Free memory. This will use b2Free if the size is larger than b2_maxBlockSize.
Definition:
b2_block_allocator.cpp:171
b2_circle_contact.h
b2BlockAllocator::Allocate
void * Allocate(int32 size)
Allocate memory. This will use b2Alloc if the size is larger than b2_maxBlockSize.
Definition:
b2_block_allocator.cpp:111
b2BlockAllocator
Definition:
b2_block_allocator.h:37
b2CircleShape
A solid circle shape.
Definition:
b2_circle_shape.h:30
b2Contact::m_fixtureB
b2Fixture * m_fixtureB
Definition:
b2_contact.h:227
b2_block_allocator.h
b2Transform
Definition:
b2_math.h:338
b2Contact
Definition:
b2_contact.h:88
b2Contact::m_fixtureA
b2Fixture * m_fixtureA
Definition:
b2_contact.h:226
b2Fixture
Definition:
b2_fixture.h:116
b2CircleContact
Definition:
b2_circle_contact.h:30
b2_fixture.h
b2Manifold
Definition:
b2_collision.h:99
b2CircleContact::Destroy
static void Destroy(b2Contact *contact, b2BlockAllocator *allocator)
Definition:
b2_circle_contact.cpp:38
b2CollideCircles
B2_API void b2CollideCircles(b2Manifold *manifold, const b2CircleShape *circleA, const b2Transform &xfA, const b2CircleShape *circleB, const b2Transform &xfB)
Compute the collision manifold between two circles.
Definition:
b2_collide_circle.cpp:27
b2CircleContact::b2CircleContact
b2CircleContact(b2Fixture *fixtureA, b2Fixture *fixtureB)
Definition:
b2_circle_contact.cpp:44
b2CircleContact::Evaluate
void Evaluate(b2Manifold *manifold, const b2Transform &xfA, const b2Transform &xfB) override
Evaluate this contact with your own manifold and transforms.
Definition:
b2_circle_contact.cpp:51
int32
signed int int32
Definition:
b2_types.h:28
b2CircleContact::Create
static b2Contact * Create(b2Fixture *fixtureA, int32 indexA, b2Fixture *fixtureB, int32 indexB, b2BlockAllocator *allocator)
Definition:
b2_circle_contact.cpp:32
b2_world_callbacks.h
b2Fixture::GetType
b2Shape::Type GetType() const
Definition:
b2_fixture.h:253
b2Shape::e_circle
@ e_circle
Definition:
b2_shape.h:54
b2Assert
#define b2Assert(A)
Definition:
b2_common.h:37
b2_time_of_impact.h
b2Fixture::GetShape
b2Shape * GetShape()
Definition:
b2_fixture.h:258
b2_body.h
mvsim
Author(s):
autogenerated on Wed May 28 2025 02:13:06