b2_chain_circle_contact.cpp
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1 // MIT License
2 
3 // Copyright (c) 2019 Erin Catto
4 
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22 
25 #include "box2d/b2_fixture.h"
26 #include "box2d/b2_chain_shape.h"
27 #include "box2d/b2_edge_shape.h"
28 
29 #include <new>
30 
31 b2Contact* b2ChainAndCircleContact::Create(b2Fixture* fixtureA, int32 indexA, b2Fixture* fixtureB, int32 indexB, b2BlockAllocator* allocator)
32 {
33  void* mem = allocator->Allocate(sizeof(b2ChainAndCircleContact));
34  return new (mem) b2ChainAndCircleContact(fixtureA, indexA, fixtureB, indexB);
35 }
36 
38 {
39  ((b2ChainAndCircleContact*)contact)->~b2ChainAndCircleContact();
40  allocator->Free(contact, sizeof(b2ChainAndCircleContact));
41 }
42 
44 : b2Contact(fixtureA, indexA, fixtureB, indexB)
45 {
48 }
49 
51 {
53  b2EdgeShape edge;
54  chain->GetChildEdge(&edge, m_indexA);
55  b2CollideEdgeAndCircle( manifold, &edge, xfA,
57 }
b2ChainAndCircleContact::Evaluate
void Evaluate(b2Manifold *manifold, const b2Transform &xfA, const b2Transform &xfB) override
Evaluate this contact with your own manifold and transforms.
Definition: b2_chain_circle_contact.cpp:50
b2EdgeShape
Definition: b2_edge_shape.h:32
b2ChainAndCircleContact
Definition: b2_chain_circle_contact.h:30
b2Shape::e_chain
@ e_chain
Definition: b2_shape.h:57
b2BlockAllocator::Free
void Free(void *p, int32 size)
Free memory. This will use b2Free if the size is larger than b2_maxBlockSize.
Definition: b2_block_allocator.cpp:171
b2ChainAndCircleContact::Create
static b2Contact * Create(b2Fixture *fixtureA, int32 indexA, b2Fixture *fixtureB, int32 indexB, b2BlockAllocator *allocator)
Definition: b2_chain_circle_contact.cpp:31
b2ChainAndCircleContact::b2ChainAndCircleContact
b2ChainAndCircleContact(b2Fixture *fixtureA, int32 indexA, b2Fixture *fixtureB, int32 indexB)
Definition: b2_chain_circle_contact.cpp:43
b2ChainShape
Definition: b2_chain_shape.h:36
b2BlockAllocator::Allocate
void * Allocate(int32 size)
Allocate memory. This will use b2Alloc if the size is larger than b2_maxBlockSize.
Definition: b2_block_allocator.cpp:111
b2_edge_shape.h
b2BlockAllocator
Definition: b2_block_allocator.h:37
b2CircleShape
A solid circle shape.
Definition: b2_circle_shape.h:30
b2Contact::m_indexA
int32 m_indexA
Definition: b2_contact.h:229
b2Contact::m_fixtureB
b2Fixture * m_fixtureB
Definition: b2_contact.h:227
b2_block_allocator.h
b2ChainAndCircleContact::Destroy
static void Destroy(b2Contact *contact, b2BlockAllocator *allocator)
Definition: b2_chain_circle_contact.cpp:37
b2Transform
Definition: b2_math.h:338
b2Contact
Definition: b2_contact.h:88
b2ChainShape::GetChildEdge
void GetChildEdge(b2EdgeShape *edge, int32 index) const
Get a child edge.
Definition: b2_chain_shape.cpp:100
b2Contact::m_fixtureA
b2Fixture * m_fixtureA
Definition: b2_contact.h:226
b2CollideEdgeAndCircle
B2_API void b2CollideEdgeAndCircle(b2Manifold *manifold, const b2EdgeShape *polygonA, const b2Transform &xfA, const b2CircleShape *circleB, const b2Transform &xfB)
Compute the collision manifold between an edge and a circle.
Definition: b2_collide_edge.cpp:31
b2Fixture
Definition: b2_fixture.h:116
b2_fixture.h
b2Manifold
Definition: b2_collision.h:99
int32
signed int int32
Definition: b2_types.h:28
b2_chain_shape.h
b2Fixture::GetType
b2Shape::Type GetType() const
Definition: b2_fixture.h:253
b2Shape::e_circle
@ e_circle
Definition: b2_shape.h:54
b2Assert
#define b2Assert(A)
Definition: b2_common.h:37
b2_chain_circle_contact.h
b2Fixture::GetShape
b2Shape * GetShape()
Definition: b2_fixture.h:258


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autogenerated on Wed May 28 2025 02:13:06