Classes | Typedefs | Functions | Variables
planning_scene Namespace Reference

This namespace includes the central class for representing planning contexts. More...

Classes

class  PlanningScene
 This class maintains the representation of the environment as seen by a planning instance. The environment geometry, the robot geometry and state are maintained. More...
 
class  SceneTransforms
 

Typedefs

using MotionFeasibilityFn = boost::function< bool(const moveit::core::RobotState &, const moveit::core::RobotState &, bool)>
 This is the function signature for additional feasibility checks to be imposed on motions segments between states (in addition to respecting constraints and collision avoidance). The order of the arguments matters: the notion of feasibility is to be checked for motion segments that start at the first state and end at the second state. The third argument indicates whether the check should be verbose or not. More...
 
using ObjectColorMap = std::map< std::string, std_msgs::ColorRGBA >
 A map from object names (e.g., attached bodies, collision objects) to their colors. More...
 
using ObjectTypeMap = std::map< std::string, object_recognition_msgs::ObjectType >
 A map from object names (e.g., attached bodies, collision objects) to their types. More...
 
typedef boost::function< bool(const moveit::core::RobotState &, bool)> StateFeasibilityFn
 This is the function signature for additional feasibility checks to be imposed on states (in addition to respecting constraints and collision avoidance). The first argument is the state to check the feasibility for, the second one is whether the check should be verbose or not. More...
 

Functions

 MOVEIT_CLASS_FORWARD (PlanningScene)
 

Variables

const std::string LOGNAME = "planning_scene"
 

Detailed Description

This namespace includes the central class for representing planning contexts.

Typedef Documentation

◆ MotionFeasibilityFn

using planning_scene::MotionFeasibilityFn = typedef boost::function<bool(const moveit::core::RobotState&, const moveit::core::RobotState&, bool)>

This is the function signature for additional feasibility checks to be imposed on motions segments between states (in addition to respecting constraints and collision avoidance). The order of the arguments matters: the notion of feasibility is to be checked for motion segments that start at the first state and end at the second state. The third argument indicates whether the check should be verbose or not.

Definition at line 108 of file planning_scene.h.

◆ ObjectColorMap

using planning_scene::ObjectColorMap = typedef std::map<std::string, std_msgs::ColorRGBA>

A map from object names (e.g., attached bodies, collision objects) to their colors.

Definition at line 111 of file planning_scene.h.

◆ ObjectTypeMap

using planning_scene::ObjectTypeMap = typedef std::map<std::string, object_recognition_msgs::ObjectType>

A map from object names (e.g., attached bodies, collision objects) to their types.

Definition at line 114 of file planning_scene.h.

◆ StateFeasibilityFn

typedef boost::function<bool(const moveit::core::RobotState&, bool)> planning_scene::StateFeasibilityFn

This is the function signature for additional feasibility checks to be imposed on states (in addition to respecting constraints and collision avoidance). The first argument is the state to check the feasibility for, the second one is whether the check should be verbose or not.

Definition at line 100 of file planning_scene.h.

Function Documentation

◆ MOVEIT_CLASS_FORWARD()

planning_scene::MOVEIT_CLASS_FORWARD ( PlanningScene  )

Variable Documentation

◆ LOGNAME

const std::string planning_scene::LOGNAME = "planning_scene"

Definition at line 89 of file planning_scene.cpp.



moveit_core
Author(s): Ioan Sucan , Sachin Chitta , Acorn Pooley
autogenerated on Sat Dec 12 2020 03:25:46