Public Member Functions | List of all members
collision_detection_bullet::BulletCastBVHManager Class Reference

A bounding volume hierarchy (BVH) implementation of a tesseract contact manager. More...

#include <bullet_cast_bvh_manager.h>

Inheritance diagram for collision_detection_bullet::BulletCastBVHManager:
Inheritance graph

Public Member Functions

void addCollisionObject (const CollisionObjectWrapperPtr &cow) override
 Add a tesseract collision object to the manager. More...
 Constructor. More...
BulletCastBVHManagerPtr clone () const
 Clone the manager. More...
void contactTest (collision_detection::CollisionResult &collisions, const collision_detection::CollisionRequest &req, const collision_detection::AllowedCollisionMatrix *acm, bool self) override
 Perform a contact test for all objects. More...
void setCastCollisionObjectsTransform (const std::string &name, const Eigen::Isometry3d &pose1, const Eigen::Isometry3d &pose2)
 Set a single cast (moving) collision object's tansforms. More...
 ~BulletCastBVHManager () override=default
- Public Member Functions inherited from collision_detection_bullet::BulletBVHManager
 Constructor. More...
BulletBVHManagerPtr clone () const
 Clone the manager. More...
bool disableCollisionObject (const std::string &name)
 Disable an object. More...
bool enableCollisionObject (const std::string &name)
 Enable an object. More...
const std::vector< std::string > & getActiveCollisionObjects () const
 Get which collision objects are active. More...
const std::map< std::string, CollisionObjectWrapperPtr > & getCollisionObjects () const
double getContactDistanceThreshold () const
 Get the contact distance threshold. More...
bool hasCollisionObject (const std::string &name) const
 Find if a collision object already exists. More...
bool removeCollisionObject (const std::string &name)
 Remove an object from the checker. More...
void setActiveCollisionObjects (const std::vector< std::string > &names)
 Set which collision objects are active. More...
void setCollisionObjectsTransform (const std::string &name, const Eigen::Isometry3d &pose)
 Set a single static collision object's tansform. More...
void setContactDistanceThreshold (double contact_distance)
 Set the contact distance threshold for which collision should be considered through expanding the AABB by the contact_distance for all links. More...
virtual ~BulletBVHManager ()

Additional Inherited Members

- Protected Attributes inherited from collision_detection_bullet::BulletBVHManager
std::vector< std::string > active_
 A list of the active collision links. More...
std::unique_ptr< btBroadphaseInterface > broadphase_
 The bullet broadphase interface. More...
btDefaultCollisionConfiguration coll_config_
 The bullet collision configuration. More...
double contact_distance_
 The contact distance threshold. More...
btDispatcherInfo dispatch_info_
 The bullet collision dispatcher configuration information. More...
std::unique_ptr< btCollisionDispatcher > dispatcher_
 The bullet collision dispatcher used for getting object to object collison algorithm. More...
BroadphaseFilterCallback filter_callback_
 Callback function for culling objects before a broadphase check. More...
std::map< std::string, CollisionObjectWrapperPtr > link2cow_
 A map of collision objects being managed. More...

Detailed Description

A bounding volume hierarchy (BVH) implementation of a tesseract contact manager.

Definition at line 74 of file bullet_cast_bvh_manager.h.

Constructor & Destructor Documentation

◆ BulletCastBVHManager()

EIGEN_MAKE_ALIGNED_OPERATOR_NEW collision_detection_bullet::BulletCastBVHManager::BulletCastBVHManager ( )


◆ ~BulletCastBVHManager()

collision_detection_bullet::BulletCastBVHManager::~BulletCastBVHManager ( )

Member Function Documentation

◆ addCollisionObject()

void collision_detection_bullet::BulletCastBVHManager::addCollisionObject ( const CollisionObjectWrapperPtr &  cow)

Add a tesseract collision object to the manager.

cowThe tesseract bullet collision object

Implements collision_detection_bullet::BulletBVHManager.

Definition at line 177 of file bullet_cast_bvh_manager.cpp.

◆ clone()

BulletCastBVHManagerPtr collision_detection_bullet::BulletCastBVHManager::clone ( ) const

Clone the manager.

This is to be used for multi threaded applications. A user should make a clone for each thread.

Definition at line 69 of file bullet_cast_bvh_manager.cpp.

◆ contactTest()

void collision_detection_bullet::BulletCastBVHManager::contactTest ( collision_detection::CollisionResult collisions,
const collision_detection::CollisionRequest req,
const collision_detection::AllowedCollisionMatrix acm,
bool  self = false 

Perform a contact test for all objects.

collisionsThe Contact results data
reqThe collision request data
acmThe allowed collision matrix

Implements collision_detection_bullet::BulletBVHManager.

Definition at line 161 of file bullet_cast_bvh_manager.cpp.

◆ setCastCollisionObjectsTransform()

void collision_detection_bullet::BulletCastBVHManager::setCastCollisionObjectsTransform ( const std::string &  name,
const Eigen::Isometry3d &  pose1,
const Eigen::Isometry3d &  pose2 

Set a single cast (moving) collision object's tansforms.

This should only be used for moving objects.

nameThe name of the object
pose1The start tranformation in world
pose2The end tranformation in world

Definition at line 91 of file bullet_cast_bvh_manager.cpp.

The documentation for this class was generated from the following files:

Author(s): Ioan Sucan , Sachin Chitta , Acorn Pooley
autogenerated on Sun Jul 21 2024 02:24:29