#include <collision_distance_field_types.h>
◆ PosedBodySphereDecompositionVector()
EIGEN_MAKE_ALIGNED_OPERATOR_NEW collision_detection::PosedBodySphereDecompositionVector::PosedBodySphereDecompositionVector |
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◆ addToVector()
void collision_detection::PosedBodySphereDecompositionVector::addToVector |
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PosedBodySphereDecompositionPtr & |
bd | ) |
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◆ getCollisionSpheres()
const std::vector<CollisionSphere>& collision_detection::PosedBodySphereDecompositionVector::getCollisionSpheres |
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const |
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◆ getPosedBodySphereDecomposition()
PosedBodySphereDecompositionConstPtr collision_detection::PosedBodySphereDecompositionVector::getPosedBodySphereDecomposition |
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unsigned int |
i | ) |
const |
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◆ getSize()
unsigned int collision_detection::PosedBodySphereDecompositionVector::getSize |
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const |
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◆ getSphereCenters()
◆ getSphereRadii()
const std::vector<double>& collision_detection::PosedBodySphereDecompositionVector::getSphereRadii |
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const |
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◆ updatePose()
void collision_detection::PosedBodySphereDecompositionVector::updatePose |
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unsigned int |
ind, |
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const Eigen::Isometry3d & |
pose |
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◆ collision_spheres_
std::vector<CollisionSphere> collision_detection::PosedBodySphereDecompositionVector::collision_spheres_ |
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◆ decomp_vector_
std::vector<PosedBodySphereDecompositionPtr> collision_detection::PosedBodySphereDecompositionVector::decomp_vector_ |
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◆ empty_ptr_
PosedBodySphereDecompositionConstPtr collision_detection::PosedBodySphereDecompositionVector::empty_ptr_ |
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◆ posed_collision_spheres_
◆ sphere_index_map_
std::map<unsigned int, unsigned int> collision_detection::PosedBodySphereDecompositionVector::sphere_index_map_ |
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◆ sphere_radii_
std::vector<double> collision_detection::PosedBodySphereDecompositionVector::sphere_radii_ |
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The documentation for this class was generated from the following file: