A struct to return the calculation results of a triangle intersection. More...
#include <BVHRaycaster.hpp>
Public Attributes | |
bool | hit |
float | hitDist |
unsigned int | pBestTriId |
Vector3f | pointHit |
A struct to return the calculation results of a triangle intersection.
Definition at line 92 of file BVHRaycaster.hpp.
bool lvr2::BVHRaycaster< IntT >::TriangleIntersectionResult::hit |
Definition at line 93 of file BVHRaycaster.hpp.
float lvr2::BVHRaycaster< IntT >::TriangleIntersectionResult::hitDist |
Definition at line 96 of file BVHRaycaster.hpp.
unsigned int lvr2::BVHRaycaster< IntT >::TriangleIntersectionResult::pBestTriId |
Definition at line 94 of file BVHRaycaster.hpp.
Vector3f lvr2::BVHRaycaster< IntT >::TriangleIntersectionResult::pointHit |
Definition at line 95 of file BVHRaycaster.hpp.