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76 switch (laszip->
coder)
98 switch (items[i].type)
150 switch (items[i].type)
153 if (items[i].version == 1)
155 else if (items[i].version == 2)
161 if (items[i].version == 1)
163 else if (items[i].version == 2)
169 if (items[i].version == 1)
171 else if (items[i].version == 2)
177 if (items[i].version == 1)
183 if (items[i].version == 1)
185 else if (items[i].version == 2)
BOOL add_chunk_to_table()
void compress(I32 iPred, I32 iReal, U32 context=0)
LASwriteItem ** writers_compressed
I64 chunk_table_start_position
BOOL write(const U8 *const *point)
#define LASZIP_COMPRESSOR_POINTWISE_CHUNKED
#define LASZIP_CODER_ARITHMETIC
virtual BOOL put32bitsLE(const U8 *bytes)=0
virtual BOOL write(const U8 *item)=0
virtual BOOL put64bitsLE(const U8 *bytes)=0
virtual I64 tell() const =0
unsigned short compressor
LASwriteItem ** writers_raw
virtual BOOL seek(const I64 position)=0
virtual BOOL isSeekable() const =0
BOOL setup(const U32 num_items, const LASitem *items, const LASzip *laszip=0)
ByteStreamOut * outstream
BOOL init(ByteStreamOut *outstream)
virtual BOOL init(ByteStreamOut *outstream)=0
lvr2
Author(s): Thomas Wiemann
, Sebastian Pütz , Alexander Mock , Lars Kiesow , Lukas Kalbertodt , Tristan Igelbrink , Johan M. von Behren , Dominik Feldschnieders , Alexander Löhr
autogenerated on Wed Mar 2 2022 00:37:23